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Fighting 50 Russian T3s and killing Twitch streamers

So this will be fun.

There’s 40-50 hostile Tech 3’s with support in warp to our position. Our fleet? A dozen sentry neuting Geddons and a mix of Guardians, a few Command Ships and some scattered misc. Total numbers for us? 40.

The wormhole is not ours. The tower we’re attacking is alien to us. The fleet we’re in? It’s full of people we’ve never flown with. Our target callers? ST and myself. What’s at stake? A good fight. The primary aim is to bait out the hostile fleet to judge a response on a secondary fleet for the next day to finish the tower. We’ve done that. Objective achieved.

The next objective is to survive.

But perhaps I start us in a bit late, for much has occurred prior. Let’s step back and take a deep breath.

The day begins well. Mick found a Proteus uncloaked in our C4a static and… shot it. It never shot back. This is followed by a small fleet materializing, so we form a counter fleet. After some scanning and probing, their fleet warps out the safespot we located – meaning we merely nail a Prophecy.

A few minutes later, myself and Mick get an EVE-Mail.

It’s from an NPC character and links to a Twitch TV stream of… the fleet we just tried to kill. It’s a feed of their buzzard from inside our home wormhole. They have all of us watchlisted and handily available on their screen. I test the delay on the stream by logging my alt back in and, lo and behold, their stream has no delay. Awesome.

We put it to the side for now, for something IMPORTANT has arisen. Our public channel is flaring and it’s Elroy Skimms looking for a chat. More specifically, he’s looking for assistance. His alliance is seiging a C2 Russian corp and the locals have batphoned in every Russian within 100 jumps. 40 Tech 3s have been confirmed entering the wormhole. The tower exits reinforced in an hour.

“We don’t plan to win” Elroy says, “we plan to get them to show their full force before we bring in our own allies tomorrows and are looking for volunteers to die with us”. Way to rally the troops, Elroy, but WHEN shall assist you.

Myself, Mick and ST grab our ships and make haste through high-sec to their location. On the way we acquire some extra pilots; House2Twist, Xenos and some mixed RvB pilots heed our call. Whilst 6 of the 10 or so RvB are in frigates, any help beats no help.

The Volunteer fleet assembles in k-space

The Volunteer fleet assembles in k-space

The alliance we’re assisting is Ocularis Inferno. They have about 20-25 pilots in the wormhole with various Armageddons and Guardians and are awaiting our fleet. A comms mishap means the primary mumble server is out and we swap to Teamspeak with no further issues.

The volunteer fleet is assembled in kspace and the Ocularis fleet in wspace, time to link up. We fleetwarp to the wormhole, jump in, and warp to the staging tower. ST is assigned as primary target caller, with myself as secondary.

The fleet, ready for action.

The fleet, ready for action.

The enemy have a couple of Logi out repping the tower but not much else. No time for a drink or a nap, it’s time to start. Leaving the safety of the forcefield behind, it’s out into hell we go. “To those about to die, we salute you” is the only comment in teamspeak as we enter warp.

Landing on an Osprey nails us a single kill but the remaining ships are back into their shields with no issues. The Battleships drop sentries and start shooting the tower.

A minute passes. Two.

“Watchlist spike” — “Multiple T3s incoming via wormhole. Ten. Twenty. Guardians. Falcons. Incoming” — “Estimate 50 ships”

The Russians have arrived. Sentry drones are recalled. Heavies and mediums are deployed in their stead. Capchain is ready. Comms are quiet, for once. The fleet awaits with bated breath.

My overview lights up as a dozen or so targets land 10km off our side, lead by a Loki, We engage the Loki as the overview continues to fill, taking it out quickly.

A clash of fleets. A game of moons.

A clash of fleets. A game of moons.

Enemy logi lands, as does a mass of T3s. Neuts and damps go onto the enemy logi, but jams and ecm drones go onto ours. The fight spirals into chaos as our battleships buckle under the enemy DPS, our 4 Logi thrown into disarray by the jams. Not to be deterred, our dps combines onto a Legion. I train my lasers on two hostile Falcons, but both warp in low structure. A third evades my fire and disrupts our Guardian chain yet again, losing us a couple more battleships. In retaliation, an Ishtar goes down next. Take that.

The battle in full swing, but our Batteship backbone is crumbling

The battle in full swing, but our Batteship backbone is crumbling

With our Geddons falling fast, our pressure on the hostile Guardians is greatly reduced and enemy repairs are getting hard to counter. ST does a great job swapping targets as he can, but our DPS is too little for the fleet we face. Nevertheless, a Proteus goes down followed by a Hurricane.

Unfortunately, we’re now in a heap of trouble.

Exhibit A: We cannot break the armour ECM tengu. Nor anything else.

Exhibit A: We cannot break the armour ECM tengu. Nor anything else.

Our dying act is to kill another Ishtar before we bail what we can, the fleet’s wrecks scattered across space. I, of course, die among them.

The battlereport is not pretty. We suffered a complete fleet wipe. However, I am happy to report that the tower was still killed off a few hours ago. So yay!

We say thanks to our hosts and the other volunteers and limp back to our home wormhole chain.

Back in the chain, Firefly is trying to kill the Twitch streamer. The guy is still broadcasting. We know he’s in a cloaked buzzard 75km from our wormhle, but all our orbiting doesn’t decloak him. He’s also still active, manually evading us. Surely he’s figured out we’re watching his public stream?

We finally grab a pair of Interceptors and go for him. As we orbit the wormhole and play a game of “hot-cold”, he finally makes a fatal error. He warps to a bookmark called “c4”. There’s only one C4 wormhole, so we follow. We miss the distance, but I land 30km away according to his stream. Finally, he realises his folly and disables his stream.

Not before warping to the Sun at 100km. I land and decloak him easily.

First kill via stream-sniping, I guess?

First kill via stream-sniping, I guess?

A 89-million Buzzard and 50-million Pod are our reward. Sweet.

Finally, a Fleet Hurricane appears on scan whilst we scout the chain some 30 minutes later. It’s the same guys as the Prophecy/Proteus/buzzard we’ve killed today.

He’s at the same goddamn safespot.

An easy kill to end the night.

A massive thanks to those in Ocularis Inferno and the other volunteers who joined us. As always, my corpmates did extremely well and a thanks to them for the various kills throughout the night. I am also sad to report the Twitch stream now needs a password to access…

I’m also glad to report our recruitment drive is a success with several new recruits and many more trying to get in. We need a new recruit tower….

Rolling a wormhole creates a capital engagement

There’s activity on scan as I log in. I’m alone in the alliance channel, yet an Ares and combat probes light my directional scan. Interesting.  There’s an inbound C5 a few hours old, so I kick the warp drive into gear and head over to check it out. I’m met with a fight.


Two other alliances are currently engaged in combat. In my home! The cheeky gits. It looks like Sleeper Social Club are engaging another force of ships belonging to The Laughing Men. Unable to intervene in any meaningful way, I sit and watch for a few minutes. I do not know the source of either fleet, but my playtime is limited and I am content to watch them fight. I see just one ship (of Laughing Men) die during my time here before a larger SSC force jumps through and they all warp off. A few SSC ships return to loot the wrecks and drones before departing, leaving my home as quiet as before.  I choose this moment to safe up and log out.


Some hours later, Silent Terror and Firefly log in. Upon seeing the inbound, they decide to be done with it. I’m told Firefly asked “ST, help me roll this wormhole”.

A quick scout revealed nothing unusual, and they began the rolling process, dropping a Thanatos to close the wormhole for good, leading to a nice quiet system.

Or so we thought.

As our Thanatos jumped home, a new contact appeared on d-scan. A Vigilant had just landed on grid with our Carrier. ST promptly found himself pointed. As it turns out, we had missed an inbound. This mistake could cost us dearly.

As ST begins maneuvering and applying ECM drones, multiple hostile ships land on grid. It’s The Laughing Men, and they fully intend to do away with their prey. A trio of Guardians with various Tech 3 and Recon support lands and completes the ambush. The battle is on.

Not content to watch his friend die, Firefly commits a Loki and a Tengu into the fight, using the Carrier’s remote repairs to try to pressure the opposition away from the Carrier. Meanwhile, ST is busy gathering our forces. I get a message. It has two words. “PvP. Now”

Dropping the PS3 controller (Battlefield 3, yo) I log in alongside Mick, Splut, Lykwidian and Barrak. Our initial plan involves ECM. Lots of ECM. We’re going to jam out the hostile tackle and extract the carrier – we have no eyes or scan of the enemy wormhole and their fleet is increasing by a ship a minute, so we’d like to avoid losing it. We launch 4 Falcons into warp and await a good opportunity to strike. Unfortunately, a Mistake Was Made and 2 of the Falcons miswarped, decloaking early. One Falcon goes down whilst the others bail off field. Plan A is marked as a failure.

Fortunately, we have a plan B – we commit a second Thanatos onto the field and hit them with armour dps, using a Scorpion as an ECM platform to try and break the Guardian chain. Lacking my Absolution (I lost another one) I grab an old Myrmidon for myself. We gear up and send in the second Thanatos first, with our fleet not far behind.

Landing onto the battlefield

I am aware my overview is a clusterfuck. I like it like that.

First up? The Curse. We landed about 14km away and promptly blow it up before his repairs land. The pod escapes, likely to reship, and we choose a Guardian as the next primary. Our own Scorpion is primaried and explodes before we can repair it. The Guardian dips into low armour before repairs catch on. Dammit. Our two Carriers are keeping ourselves up nicely now, but the enemy have made no move to disengage. They must have an ace up their sleeve. Disregarding the first Guardian, we swap targets to the Oneiros only to get it to 75% structure before the reps land. Moving quick, we swap all DPS to the original Guardian. The swap catches them off guard (hah) and the first Guardian explodes. We burn down the second Guardian and take it down too. The third Guardian warps off as the Oneiros meets his end.

We begin chewing into a Legion as a Bhaalgorn lands and starts neuting out one of our carriers. Firefly gets a point as we continue on the Legion, finally finishing it off. The Vigilant follows,

A silence falls over Mumble as we move towards the next target. A new hostile has landed. “Dreadnaught on grid”. A Phoenix has just landed and began his Siege cycle. This is their ace.

As we start plinking at the Tempest Fleet Issue, a lone Guardian also lands on grid. D-Scan reveals three more. We burn our guns to finish the Tempest and the Loki as the Guardians land. 2 of them burn to range but 2 remain close and we pull the same trick as before, alternating targets to catch one out. We succeed in killing the first. As we start on the second new Guardian, the other remaining two warp, as does the Bhaalgorn – some ECM drones successfully allowing it to evade.

Yes, the drone flight is sub-optimal. In my defence, I grabbed this in a hurry.

Yes, the drone flight is sub-optimal. In my defence, I grabbed this in a hurry.

The last Guardian dies and we start clearing up the remaining subcaps. Our first Thanatos is now dipping into structure, but the remaining enemy subcaps no longer have it pointed, so it simply warps away. Op success?

Only a few enemy ships remain and the Phoenix is firmly in Siege, so we eliminate the remaining Proteus and Onyx. Our remaining Carrier is starting to buckle and the tank is failing, so we warp it out too.

Finally, only the Phoenix remains. He exits Siege and tries to warp but is pointed, so he re-sieges. Confident he is not going anywhere, we warp a few people out to prepare some new ships. I grab my Proteus and start scanning for that possible inbound as we ready *our* ace in the hole. Our ace is 4 of our own Dreadnaughts.


Image courtesy of our Rev pilot

Image courtesy of our Rev pilot

The last of the hostile ships explodes, taking his pod with it. We offer “gf”‘s to any of them still in local and proceed to clean up the field.

The EVE-Kill Battle Report is here but does not include our original Falcons, nor 2 of the hostile Guardians we killed (because they were the same pilots). You can check our alliance kills and losses for a better picture.

All in all, a really fun fight. I’ve never been prouder of our alliance. I honestly thought we were going to end the night down a Carrier. Props to The Laughing Men as well for having the balls to commit such a fleet into an enemy-controlled system.

Using the home field advantage

Following yesterday’s Rorqual kill, I am anticipating today to be rather slow. Logging on shows a C5 inbound to home, along with a Nullsec outbound. A quick scout of the C5 reveals an empty system with only an end-of-life null inside it, so I choose to scout the Nullsec in home. Firefly is out scouting the main chain, so I’ll leave him to it.

I manage to find a ratting Macharial in Nullsec and tackle it, only to have his 5 ECM drones get a lucky jam off and allow him to escape my Proteus. Not a good start to the day.


Some time later, Firefly reports a Highsec down the wormhole chain leading to a system 4 jumps from Jita. In addition, our static C4a has some pilots in their tower, though they’re not doing much right now. Silent Terror logs in and runs an Orca out to the high, only to have a Proteus jump into highsec directly behind it. There’s a corp hunting in the C2 leading to the highsec. Oh good. Meanwhile, the C4a pilots have jumped a probing covert ops frigate into our home system. So they could be hunting us shortly too. Oh good.

Finally, as we assemble a standing PvP force at a tower, a Loki decloaks 150km away before recloaking quickly. Talocan United are in our wormhole. That Loki didn’t decloak by accident. I launch a probe but there’s no new inbounds – they came in from the earlier C5. I warp to it at range to check, merely to see a Sleipnir Command Ship sat on the wormhole. Talocan United.

“Bait” says I. “Trying to provoke a fight”

“OK” says Silent, as he warps a Proteus straight at the Sleipnir and engages. Wait, what?

The wormhole flares. Once. Twice. Three times. More. A second Sleip has jumped in, as has a Devoter and multiple Tech 3 cruisers. ST jumps away and evades them on the far side. Trap sprung – we counted about 11 total.

Time to take stock. We have myself, Silent, Firefly, Mick and Josh online. We’re fighting a larger enemy force with an unknown force awaiting elsewhere in their connection.

We do, however, have the home advantage.

The plan involves us commiting an Archon. We warp it and an armour fleet to the wormhole and attempt a jump, engaging on the far side. If we need to, we simply jump our fleet and Archon back, collapsing the wormhole due to mass. Probably. Josh jumps in his Archon, which causes the Devoter to re-appear and bubble up on the wormhole, thoroughly gutting our plan. We can’t jump a ship if it can’t reach the wormhole.

This raises another query – if they know we have an Archon and willingly bubbled up, what else could they have waiting? They’re obviously willing to fight. Local confirms our suspicions.

[ 2013.01.25 21:25:17 ] Sith1s Spectre > Going to fight today or just pos spin?
[ 2013.01.25 21:25:43 ] tgl3 > Can I go 50/50?
[ 2013.01.25 21:25:53 ] tgl3 > Perhaps phone a friend?
[ 2013.01.25 21:25:53 ] Sith1s Spectre > nosir 🙂

[ 2013.01.25 21:28:39 ] tgl3 > Y’all know if that null in that c5 is gone by now?
[ 2013.01.25 21:28:48 ] tgl3 > I need to update our bookmarks, yo.
[ 2013.01.25 21:28:55 ] xZardoZx > Yup
[ 2013.01.25 21:29:04 ] tgl3 > ❤
[ 2013.01.25 21:29:17 ] xZardoZx > oh shucks

Meanwhile, I’m watching for their bubble to drop. They currently have the Devoter and 2 Sleipnirs – one Loki confirmed cloaked in system and everything else is next door, being watched by Silent. We can’t afford to throw the carrier at the bubble and if we go for Guardians we then lack the DPS to break the Sleipnirs. Tricky situation.

Suddenly, the bubble drops.

“Bubble down. Fleet go. Warp.”

Our initial Archon, Loki and Absolution warps to the wormhole. I warp away for my own Absolution as Mick warps his Typhoon in. Both Mick and I get caught on the now re-deployed bubble. The wormhole flares repeatedly as we engage.


Welcome to our home! Please leave your shoes by the door!

Mick comes under heavy fire – the slow Battleship off the wormhole making it an easy target. The Archon keeps him alive and Firefly decloaks a Falcon alt to relieve the DPS, causing the Falcon to come under fire. Each ship we primary jumps away, but there’s nothing we can do about chasing them right now. We’ll chase whatever is left – the early leavers do not matter. Both Sleips are forced through the wormhole, as are several of their Tech 3 ships. A hostile Falcon jumps in and is volleyed to armour before he jumps away. Our Falcon is ping-ponging armour as one of the Sleipnirs jumps back in, now polarised. Works for us.


We go for their Devoter next, expecting them to fall back alongside it when it runs low since we’d be able to warp reinforcements in freely (if we had them).


Josh’s Archon providing glorious repairs

Most of their fleet has jumped away and as the Devoter falls, so do the rest. We follow with what we can of our fleet and tackle a few before they can run. The Devoter is first.


Most of their Tech 3s are away, but we also grab the Sleipnir and try to grab the Loki.


The problem is that this is a Black Hole – meaning 85% increased speed, but also a decrease to agility. The Loki, which is webbing, is flying off far faster than we can be bothered to chase. In the mean time, a Falcon is hampering our efforts to catch the Loki anyway.


The Loki does indeed escape, but I manage to tackle the Falcon. I get him to half armour before he gets a Jam on me and warps away. Argh!

Just before the jam, obviously

Just before the jam, obviously

That’s that. We throw “gf”s into local and jump home, collapsing the wormhole behind us.

First Sleipnir (Pod)

Second Sleipnir


Not exactly a record breaking amount of kills, but we’re happy to take what we could! Kudos for the  Talocan guys for staying around, too!





My Raven was equipped with the following:

So CCP have handed out the latest batch of Christmas Gifts – these ones mostly poke fun at various EVE jokes and legends. There is one particular item that caught my eye.


For those unaware, there was a forum post from about 4 years ago that attained some popularity due to the Original Poster needing help with a Raven fit then proceeding to spam the thread with this;

My Raven was equipped with the following:

06 x Cruise Missile Launcher I





So, as one of the Christmas gifts, CCP released the Ship Fitting Guide. That is where I should have stopped. But I could not.

I could not stop staring at this majestic ship. This beautiful celestial engine of destruction. This fit that, truly, could defeat all others. Why am I in Jita? Why is my wallet emptier? What do you mean, “I put the Guide in my hold”?


And there it was. My Raven was sat in Jita. Perhaps here, I should have stopped. I did not.

For you see, I went into Lowsec. To be precise, I went to Old Man Star – one of the major PvP hubs of lowsec. I entered Lowsec in Lonetrek to start, where nothing at all proceeded to fight me in an hour. I did, however, bring Retribution upon a Cyno Kestrel. Bored with Lonetrek, I made my way to Old Man Star.

Local was busy but contained a lack of Stuff to Shoot. I had no intention of going Suspect on a station or gate, and noone was willing to fight be despite my cries in local.

[ 2012.12.21 15:35:47 ] tgl3 > MY RAVEN IS EQUIPPED WITH THE FOLLOWING
[ 2012.12.21 15:35:49 ] tgl3 > Ship Fitting Guide

In despair at Not Being Killed on the station or gates, I warped to the first Asteroid Belt in Old Man Star, continuing to cry in local. I waited 15 minutes.

This was obviously the time the pirate gang needed to form to kill my super Raven. An Arazu warped in at 90km. He pointed me twice. I warped away. I warped back. A Vagabond awaits. He points me. I warp away. You have to work for the kill, gents.

This time I warp to Planet 3 – the only celestial in that direction. They’ll catch me, but I’m really bored at this point. A Drake lands first, so I begin the 45 second lock sequence to deliver pain and destruction.

The Drake locks me down. The Arazu appears. So does a Rapier. Then a Stabber Fleet Issue and a Manticore.


But I was fighting. NOTHING SHALL DEFEAT ME.

Then a whole lot of other shit came in too.


And that was the end of my Raven.

Ganked 44 and goodbye to Nashh

6pm Sunday night and madness is due to begin. Ganked 44; Gunpower, Treason and Plot is about to head out in Missile ships, cruiser and under. The 120 man fleet we have should be a laugh, as always.

This time, however, there’s something for us to shoot.

Nashh Kadavr, long time EVE blogger, has recently announced his departure from the realm of internet spaceships. To go out with a bang, Nashh was organising a “party” in the low-security system of Goinard. He’d be undocking a 4 Billion ISK Iteron, followed by a Carrier with a silly-high bounty of a Billion (or was it 10?) on his Pod.

This was, sadly, almost 30 jumps away through Lowsec from our starting System. We have a bit of a trek ahead.

Fortunately, the nearby lowsec locals have accidentally given us entertainment. A scout has reported a RR Domi gang going GCC in the Lowsec next to our Highsec rally. They’re attacking a Navy Scorp. SOUND THE CHARGE MEN.


The Domis melt fast. One lucky potato warps away, whilst three jump into Highsec. With GCC. CONCORD met them, finishing them off.  Battle Report. A good start to the night!

So began the long trip to Goinard. 30 jumps of not-a-lot. Sigh.

An hour later, we rocked into Goinard. We doubled local to 208 with our arrival, proceeded to fill local and then warped to Nashh’s station to say hi!


We bomb round on gates and shoot flashies whilst we wait for the event to start. A small E-Uni gang is about as well as a whole host of neutral pilots. Nashh asked us, politely, to move off the station to let him out, so we did. An old corpmate of mine, Wrathhammer, has brought 6 Sniggwaffe Carriers full of frigates to a station and he and his buddies join our comms and fleet, giving us a small boost in numbers.

Five minutes later, Nashhcalls in local. “PLANET THREE”

We all warp to P3 to find a lot of neutrals buzzing about. The plan is to avoid GCC’ing our fleet because we want to reship at some point when we explode, so we hold off engaging the other non-flashies for now.

Suddenly, Nashh lands at 100km in an Iteron Mk 4 – Quafe Ultra Edition.


He doesn’t last long, a good 2 bill dropping in the wreckage. Which somebody shoots. Hah.

Whilst we debate over “who shot it”, Shadow Cartel jump us with a mixed subcap fleet.

Flashies everywhere!

They are no match for the swarm of neutrals here though, and are quickly batted off field. So far so good. We start looting the field, as is customary, when a large red blob passes through our grid to a nearby spot. We saw Archons in there.

“POCO” someone yells on comms. “They’re at the Custom’s Office”. The battlefield has been chosen and so we will ride to glory. Brackets turned off. Graphics turned down. It’s go time. We fleet warp to the POCO at 30km.

Well bloody hell

Nashh is in the center of this inpregnable fortress of death. They’ve placed Tier 3 snipers behind them and while we avoided the Smartbombing capitals, we’re right in their range. Mangala pulls us away whilst our probers and scouts move round to get us on top.

We drop scouts on outlying BCs, bringing our missiles to bear on the ones we catch. The other neutrals are clogging the main field with their wrecks, buying us valuable time.


SonnenLegion are fielding a whole bunch of BCs, so they bear the brunt of our warheads. The Shadow Cartel gang is comfortably tanking with their carriers, though a few ships still get caught out. Tidi is starting to rise.

Snuff Box land with a mixed Absolution/Guardian fleet (14 Guardians, I believe) and start engaging Shadow.


Several corps have brought their own fleets. I see Balkan Express flying mixed T3/Cruisers. Uni pilots are back in noobships.  The battle rages between the factions, when another force joins.

Drunk ‘n’ Disorderly have dropped Navy Apocs and Vindicators. Landing pretty much at 0, they’re shooting away before we realise their arrival. I think we’re starting to be rather outmatched. Not a lot of the big ships are dying, though plenty of explosions are being had!

Top damage guy right here.

Lost Obsession arrive, bringing their own Archons and Navy Apocs to the field. Holy crap. A 5-6 way brawl is now underway. 50 way if you count the random pilots on field.

The Shadow Archons are holding firm, oblivious to the maelstrom around them. One by one, however, the other major fleets start to focus fire on Shadow. I later learnt that a temporary truce was declared against Shadow to kill Nashh. Truly a cause worth of such a fight. Whilst they desperately tried to break the Archons, we had found a juicier target. The grid had split between the POCO and the planetary warpin, and a Tier 3 gang were bouncing between the grids to evade fire. Cheeky bastards. We were not having any of that.

Probes dropped, scouts sent, tackle applied, fleet warped.

Hello gents

Whilst we battled here, someone had dropped a smattering of Dreadnoughts on field to attack Nashh. His tank was dipping downwards. Surely the end was nigh!

The Snigg pilots left our comms. Their reasoning became clear. A Pandemic Legion Archon had arrived on the POCO. He brought friends.

A flash of light and twenty, maybe thirty PL Carriers land on grid. Dubbed “Slowcats” by the feline-loving nullsec players, they dropped a mass of Sentry drones and began annihilating all they came across. The non-Shadow capitals begin to retreat as we re-enter field and take advantage of the renewed chaos to cause havoc to logi-chains by shooting everyone precisely once. Once again, we start using probes and bounces to get ourselves onto outliers – the PL swarm too deadly too approach. The DnD dreadnoughts and Shadow Archons are holding firm however, their tank unbreaking. Perhaps PL are struggling? Tidi is jumping between 50% and a soul-crushing 5%. SLOOOOW MOOOO.

Keep fighting you cowards!

The fight continues for another 15 minutes untill PL decide “fuck this noise” and do what we knew they would. 20 SuperCarriers hit the field.

The fight ended pretty quickly after that, Nashh succumbing to the Supercap swarm.

Ourselves? We fought a mixed Shadow subcap fleet a few minutes later.

We won, but not without sacrificing my Osprey Navy. Dammit.

Here’s some links:

We were not done yet. Goinard might be lost to us, but Ganked still has a roam to do.

We reshipped and took our 70 remaining ships into Providence. We swiftly encountered a small CVA gang consisting of 5 Guardians and 5 Faction Battleships – smartbomb fit of course. Gotta keep that 1 logi to 1 combat ratio, guys.

We ignore them and move along, only to find they have jumped in front of us! TREACHERY.

The CVA gang jumps a lone BS into us. Baity bait is bait. We engage and the rest of them jump, but a Guardian decloaks early. PILE ON. The early destruction prevents their Guardians forming their capchain early and another falls.  Most of the Faction ships jump out but the original bait, a Geddon Navy, dies. Their hero bubbler also dies to our fleet. Battle Report.

Rather happy at our killing of a fleet designed to kill us, we burned for HED-GP – currently owned by TEST. We knew they’d give us a fight.

We jump in, the TEST fleet meets us in mixed BC/frigs. So my system doesn’t load and I crash out. Fuck. I re-log back in to see the TEST fleet falling fast. I make use of my time by grabbing 5 podkills before they flee the bubbles.

TEST are not happy at their loss, however, and drop insta-Canes and Drakes on us. We die pretty much straight away. Not a single guy makes it to the Highsec – TEST have it 100-bubble camped with insta-canes.

Battle Report.

What a night.

Note: If anyone needs to correct my fleet compositions of the Goinard fight, please tell me!