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Ambushing a null-sec Tengu


Are what today’s wormhole chain most certainly does not provide. A whole bunch of wormholes sends us to Highsec, Lowsec and even Null security space. A few Tengus in a C3 leg it to highsec as soon as we poke our T3s through the connection, leaving us rather bored. So bored, in fact, I bump a few miners in a Highsec ice belt. There were plenty to choose from.

You are looking at a screenshot of miners, on the internet. Are you happy with your place in life?

Not content with merely bumping things, I decide to go scout the null security. My experiences in Nullsec go like this;

1. See ship on scan in new system

2. Watch ship go to POS and not move. Ever.

3. Curse local.

4. Repeat 30 minutes later.

Today though, the Null system is empty of other pilots. A quick scan of the map, however, shows some player activity next door. Away I go!

Jumping into the system has  a Chimera, Drake, Tengu and Mackinaw on my scans. A quick check puts the Chimera, Drake and Mackinaw at a tower, but the Tengu? Not so much. A system scan reveals over 15 anomalies. Directional scan helps me narrow it down. The Tengu is still at an anomaly. Score! I warp at 100km twice over, establishing a 200km overwatch. The Tengu is in the site indeed. The NPCs are already wrecks, but the Tengu is not moving.

Camouflaged among the wrecks, surely

I wait for at least one backup ship, because I lack DPS to actually kill a Active Tengu, and warp in. One of the Tengu’s corpmates is talking to me in local, but I DO NOT SPEAK RUSSIAN COMRADE

Point, web, alt-tab to google translate

The Tengu, seemingly AFK but still Shield boosting, is easily tanking my meagre 250 DPS tengu. But that’s OK, I have a fleet!

This fleet, to be precise

We hold the Tengu in low shields whilst we wait for Sanzo “Which wormhole, again?” Fengi to catch us up. We then make the 1.7 bill ISK Tengu explode. 

The pod is swiftly caught as well.


Squish. +1 Corpse for my collection.

I leave my generous Russian hosts (I think they told me to fuck off) with a parting message.

tgl3 > Kill: byratino derev9Innii (Tengu)  Kill: byratino derev9Innii (Capsule) gfgfgfgfgfgf

They don’t reply. 😦


More combat frigate re-balancing

I’ll return to normal blogging soon, but I’m being hit hard by non-EVE things lately and simply have had not the time on my hands to do anything. In the meantime, here’s some more stuff from the guys at CCP.

Another round of changes, this time it’s the Tristan, Kestrel and Breacher being looked at. Thread here.
Hello again Features & Ideas. Today we’re going to be showing you the current designs for the last three revamped Combat Frigates, set for release this winter.

Many of you will have guessed that the Amarr weren’t going to remain the only race with two Combat Frigates. Having the Punisher and Tormentor representing different combat styles within the same general use case is a pattern we want to repeat with the other races, so we’re revamping the Kestrel, Tristan and Breacher.

You will also see that the direction we’re going with these frigs means that our plans have changed somewhat since the dev blog a few months ago.

Without further ado, here’s the ships we have to show you today!

Frigate skill bonuses:
5% Bonus to Missile damage per level
10% Bonus to Missile velocity per level

Slot layout: 4 H, 4 M (+1), 2 L, 4 launchers
Fittings: 45 PWG (+15), 180 CPU (+30)
Defense (shields / armor / hull) : 500(+109) / 350(+37) / 350 (+84)
Capacitor (amount / recharge rate / cap per second): 330 (+80)/ 165s (-22.5s)/ 2 (+0.667)
Mobility (max velocity / agility / mass / align time): 320 (+24) / 3.27(-0.6) / 1163000 / 3.56s (-0.65)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+10) / 620 (+155) / 5 (+2)
Sensor strength: 11 Gravimetric
Signature radius: 38 (-9)
Cargo capacity: 160 (-145)

Frigate skill bonuses:
7.5% Bonus to Hybrid Turret tracking speed per level
10% Bonus to Drone tracking speed and hitpoints per level

Slot layout: 3 H (-1), 3 M, 3 L, 2 turrets, 0 launchers (-2)
Fittings: 35 PWG (-3), 130 CPU (+5)
Defense (shields / armor / hull) : 350(-41) / 450(+20) / 550 (+167)
Capacitor (amount / recharge rate / cap per second): 350 / 175s (-59.38s)/ 2 (+0.5)
Mobility (max velocity / agility / mass / align time): 310 (+4) / 3.44 (-0.21) / 1106000 (+100000) / 3.56s (-0.02)
Drones (bandwidth / bay): 25 (+20) / 40 (+35)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km (+12.5) / 600 (+10) / 5
Sensor strength: 9 Magnetometric
Signature radius: 41 (-1)
Cargo capacity: 140

Frigate skill bonuses:
5% Bonus to Missile damage per level
7.5% Bonus to Shield boost amount per level

Slot layout: 3 H (-1), 4 M (+2), 3 L (+1), 3 launchers, 0 Turrets (-1)
Fittings: 35 PWG (+4), 180 CPU (+45)
Defense (shields / armor / hull) : 500(+149) / 350(+37) / 300 (+50)
Capacitor (amount / recharge rate / cap per second): 300 (+112.5)/ 150s (+9.37s)/ 2 (+0.667)
Mobility (max velocity / agility / mass / align time): 350 (+16) / 3.16 (-0.62) / 1087000 (-100000) / 3.21s (-0.99)
Drones (bandwidth / bay): 10 (+10) / 10 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+2.5) / 650 (+75) / 4 (+1)
Sensor strength: 8 Ladar
Signature radius: 36 (-5)
Cargo capacity: 175

Accessing Singularity

What is Singularity? Singularity is the name of the EVE Online testing server (or one of them, the other being Duality). Commonly referred to as “Sisi”, a lost of future update changes hit this server before they’re deployed onto the live server. Examples include the Crucible expansion and, currently, changes such as a buff to Assault Frigates.

There was a time when getting onto this server was a massive hassle. Fortunately, CCP has made it a lot easier.

If you want to access the Sisi test server, simply go to this link and follow the instructions (download link is also included)

The instructions there are easy to follow, and it shouldn’t be long before you’re on the server!

“But TG, I’m on the server. What now?”

Most of the “action” on Sisi takes place within the test system of 6-CZ49. There’s an easy way to get here quickly – most of the time CCP runs a bot to move people that join the “moveme” in-game channel. So do that.

The single station in 6-C is seeded with nearly all T1 and T2 items and ships for 100 ISK each, and also comes with a medbay. Set your clone!

The rules on Sisi are basic – anywhere in 6-C excluding the station and gate is a free for all. CCP has designated some combat areas (beacons) but expect people to be testing ships at a planet too. Podding is allowed. Other rules can be found here.

“But TG, I haven’t got all my skills!”

Every now and then (be it after 3 months or 2 days), CCP mirror (copy) your characters and skills from Tranquility to Singularity – this is normally done after a major update to the test server. As such, your character and assets on Sisi may be up to 2 months out of date.

“Will my losses on Sisi affect TQ?”


“I’ve heard things about free skillpoints!”

Every so often, CCP runs a “mass-test” on Singularity (occasionally on Duality) – participating earns your character 2,000,000 unassigned skillpoints on the test server. These are carried over each mirror (up to 6,000,000) provided you’ve participated in a mass-test before the mirror.