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Remaining T1 Frigates to become Logistics frigates

Ever wonder about the remaining Tech 1 frigates? They’re being turned into Remote Repair ships. Forum thread here.
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Hello again everyone. Hope you all had a good weekend.

This post will cover the last four tech one frigates to get a discussion thread. This is in many ways the trickiest but also the most rewarding part of the winter frigate rebalance, since we are creating a new role for these frigates and hopefully shaking up frigate combat quite a bit.

Each race will be getting a tech one logistics frigate, bonused in remote repairing. These ships will be replacing the mining frigates that are being displaced by the new ORE frigate, taking the Inquisitor from the Amarr lineup instead because we already stole the Tormentor to make a mini-Armageddon.

Our goals here are
1) Create a new set of interesting gameplay choices when flying or fighting against frigate groups
2) Provide an upgrade path for new players on their way to Logistics ships

These ships are weaker for their size than our T2 Logistics Ships are, and that is by design. This reflects both the lower cost and SP investment and our desire that these ships compliment current frigate warfare without eclipsing all the other ships in the lineup. I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.

So these ships have a max rep range of 28.8km with T2 reps and are generally among the slowest of the tech one frigates. We built them quite heavy so that they perform closer to destroyers/interdictors than the other frigates. Piloting these ships effectively in the midst of a battle will require some thought, helping create ships that are easy to get into but take time to master.

Along with the changes to the ships we are also changing the fitting requirements of small remote armor and shield reps. Details of those changes are (apologies for the formatting):
Meta type Name power cpu
0 Small Remote Armor Repair System I 6 10
1 Small I-ax Regenerative Projector 6 9
2 Small Coaxial Regenerative Projector 6 9
3 Small ‘Arup’ Remote Bulwark Reconstruction 6 8
4 Small ‘Solace’ Remote Bulwark Reconstruction 6 8
5 Small Remote Armor Repair System II 7 12
6 Brotherhood’ Small Remote Armor Repair System I 6 10
7 Beatnik’ Small Remote Armor Repair system I 5 8
11 Centii C-Type Small Remote Armor Repair System 8 10
11 Coreli C-Type Small Remote Armor Repair System 6 10
12 Centii B-Type Small Remote Armor Repair System 9 10
12 Coreli B-Type Small Remote Armor Repair System 6 10
13 Centii A-Type Small Remote Armor Repair System 10 10
13 Coreli A-Type Small Remote Armor Repair System 6 10
0 Small Shield Transporter I 3 35
1 Small Asymmetric Barrier Transpositioner I 3 33
2 Small Murky Shield Screen Transmitter I 3 32
3 Small ‘Atonement’ Ward Projector 3 28
4 Small S95A Partial Shield Transporter 3 30
5 Small Shield Transporter II 4 42
11 Gistii C-Type Small Shield Transporter 3 37
11 Pithi C-Type Small Shield Transporter 3 50
12 Gistii B-Type Small Shield Transporter 3 37
12 Pithi B-Type Small Shield Transporter 3 52
13 Gistii A-Type Small Shield Transporter 3 37
13 Pithi A-Type Small Shield Transporter 3 54

Here’s the stats on the ships themselves. I won’t give the difference from before since these guys are in a whole new role so the previous stats don’t really matter.:

Inquisitor:
Frigate skill bonuses:
10% bonus to Remote Armor Repair amount
10% reduction in Remote Armor Repair cap use

Role Bonus:
500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 2 M, 4 L, 2 turrets
Fittings: 51 PWG, 135 CPU
Defense (shields / armor / hull) : 225 / 500 / 330
Capacitor (amount / recharge rate / cap per second): 400 / 200s / 2
Mobility (max velocity / agility / mass / align time): 310 / 3.6 / 1470000 / 4.95s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 700 / 7
Sensor strength: 10 Radar
Signature radius: 34
Cargo capacity: 250

Bantam:
Frigate skill bonuses:
10% bonus to Shield Transporter boost amount
10% reduction in Shield Transporter cap use

Role Bonus:
500% bonus to the range of Shield Transporters
Slot layout: 3 H, 4 M, 2 L, 2 turrets
Fittings: 39 PWG, 215 CPU
Defense (shields / armor / hull) : 500 / 225 / 310
Capacitor (amount / recharge rate / cap per second): 380 / 190s / 2
Mobility (max velocity / agility / mass / align time): 300 / 3.75 / 1480000 / 5.19s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 650 / 7
Sensor strength: 12 Gravimetric
Signature radius: 35
Cargo capacity: 270

Navitas:
Frigate skill bonuses:
10% bonus to Remote Armor Repair amount
10% reduction in Remote Armor Repair cap use

Role Bonus:
500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 2 turrets
Fittings: 49 PWG, 145 CPU
Defense (shields / armor / hull) : 250 / 400 / 335
Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2
Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7
Sensor strength: 11 Magnetometric
Signature radius: 36
Cargo capacity: 280

Burst:
Frigate skill bonuses:
10% bonus to Shield Transporter boost amount
10% reduction in Shield Transporter cap use

Role Bonus:
500% bonus to the range of Shield Transporters
Slot layout: 3 H, 3 M, 3 L, 2 turrets
Fittings: 40 PWG, 205 CPU
Defense (shields / armor / hull) : 400 / 250 / 290
Capacitor (amount / recharge rate / cap per second): 370 / 185s / 2
Mobility (max velocity / agility / mass / align time): 335 / 3.55 / 1420000 / 4.72s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 725 / 7
Sensor strength: 9 Ladar
Signature radius: 33
Cargo capacity: 260

Let us know what you think!

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What to do in a Wormhole

You’ve done it! You’re in a Wormhole with a corp or alliance (be it big or small) and finally ready to do something. Except… well… what do you do?

Well, there’s the obvious choice:

Scanning

The prelude to anything in a wormhole. Scanning is the foundation upon which all other Wormhole activities lie. If there’s nothing else to do, there is always something to scan. That last scan signature could be a new inbound Wormhole, leading to anything at all.

It’s very very easy to get bored of scanning, but if there is nothing else to do then scanning is your bet.

But let’s say you’re done scanning. The only possible route now is a lowsec/highsec connection. Well then I guess you could…

Run anomalies

This step depends entirely on the class of Wormhole you live in/have scouted, as well as the number of pilots you have online. Most Anoms in lower class wormhole (C1/C2, maybe C3) can be run solo by a careful pilot, but anything more requires more people. A good source of ISK due to salvage/loot, this choice obviously comes with its own inherent risks – anomalies are easy to scan down (not requiring probes) and this means a pilot can be easily jumped.

But what if you havn’t got the ships/people for Anomalies? Well…

Run Signatures

Ladars, Gravs, Mags and Radars are also a good source of ISK. Ladars and Gravs can be cleared very easily by a solo Drake up to and including Class 4 Wormholes (I have no experience with the highers) and the loot/salvage alone can net you a bit of ISK. Radars and Mags can be a bit tougher, particularly Radars. Even if you’re not planning to mine the gas or rocks, killing and salvaging the Sleepers can give your wallet that lovely little boost.

Mining the Gas or Asteroids in these sites can take some time, especially solo, so you need to make sure you’re on the ball with your d-scan and ready to run away. Don’t AFK mine these.

But you’re bored of this? Well there’s always the solid third choice.

Hunt

You are by no means the only other pilot about. Unless you’re in your home Wormhole with the static unopened and no inbound Wormholes (and you’re scanning constantly to make sure) a new pilot to chase can appear from anywhere at any time. The inactive C3 you were just in can have a whole slew of pilots log in and start mining a Grav the moment you jump out. There’s nearly always something to try to kill if you search hard enough.

Patience is the key in hunting in a wormhole. Due to their nature, you never know what else might be about. Watch for people reshipping to something cloaky at a POS (always bookmark observation points on a POS for this reason), use D-scan to judge what site people are at and always check for probes. One day you can get lucky and find a solo Orca and the next day another solo Orca turns out to be bait, and you might just get away. Or not. That’s life.

Bait hurts...

But what if, for whatever reason, you can’t do ANY of the things above?

Log out and do something else for an hour

Do you really need an explanation for this one? It’s the big X at the top right of your EVE window.

Bonus activity – write a blog post about what to do when there’s nothing to do