Aha, I’m on first again! TG wins the race! I best start scanning the constellation, though I am sincerely hoping it’s smaller than the previous day, which I refuse to blog about because Wrathhammer keeps asking me to blog about it. Said constellation was about 6 wormholes with 4 k-space, and it took a fair while to scan down.
My hopes of a small constellation to scan today are dashed when our C4 static turns out to have a C6 static as well as an inbound C4. Best get to work.
I work my way through many systems, encountering a lone Buzzard in a C6 at a POS and then 2 Bombers at a POS in a C2. I say hi by accidentally warping straight into the forcefield while locating the POS, decloaking my Tengu and causing many bricks to be dropped. I pulse my MWD as I burn away and recloak, but one of the bombers heads over to where I was to try and reveal me again. Obviously, I’m long gone by that point.
I scan a few more systems before logging off, with no decent ships about to shoot. I haven’t even scanned the whole constellation. There’s too many systems!
Logging on later has Mick online as well, and he’s spotted a new inbound to our static C4a. However, the new arrivals decide they do not want this C4, and roll it as we watch. None of them get trapped, much to our dissapointment.
We resolve most of the rest of the constellation before noticing there’s now a Drake out and about in the C6.
There’s a lot of systems, and my bookmark folder is giving me evil looks, but this drake is the first viable target we’ve seen.
He can’t be running anomalies alone in the C6, especially thanks to the Cataclysmic Variable wormhole effect which reduces local tank capabilities while massively augmenting remote repair, so he’s probably in a Ladar or Grav site. Sadly, the whole system is on scan from him, so Mick and I puzzle over the best course to take. An Exequorororororor is at their tower, and warps towards the Drake’s location once 5 small wrecks are on scan. The Exequrororor has a cargo bay bonus, so he could be utilizing it as a cheap miner, though to do so in a C6 is a bit foolish – this holds especially true when a glance at recent system activity indicates both AHARM and Transmission Lost have been here within the last 48 hours.
Oh well, we have no choice but to risk probes if we want any hope of catching the two ships, both now sat in space. I deploy combat probes as fast as my Tengu will allow and recloak, whilst Mick gives me a location to set them up. The Drake should be an easy probe hit, requiring less accuracy. Our amazing foolproof plan is, sadly, hampered by the Drake warping back to the tower and then sitting in a pod there.
The Exequrorororororororororor is still in the site though, and the disappearance of 3 of the wrecks indicate he’s salvaging. I hit the scan button and get a 92% hit. I reposition and try again, recalling my probes as soon as I get it to 100%. Fleetwarping myself and Mick at 100 reveals the Exequrorororororor harvesting gas whilst moving to the remaining 2 wrecks. We bookmark the wreck, warp out and back at a longer range, allowing us to make a 250km bounce spot if we need a good spot to warp in from.
The Cruiser salvages one of the last two wrecks, and then sits still at the cloud, mining away. AFK, perhaps? Sheer idiocy in a wormhole, but gives us a good chance to strike.
We warp in, mindful of the gas cloud possibly decloaking us early. We slowboat at the cruiser, planning to hit our MWDs to bump him as soon as the cloud decloaks us, in order to stop him warping as our sensors re-calibrate from the cloaking devices. Mick decloaks first and burns his Proteus the remaining 5km at the gas miner, with my own Tengu following. The cruiser is shredded, and my sensor boosted Tengu snags the pod easily. Expensive pod for such dangerous and low profit work.
The tower pilot hasn’t shifted, but one of our own has logged on! Wrathhammer appears on Vent, and soon appears in game. He scouts the earlier systems as myself and Mick head to the far end of the constellation to scout further. No sooner are we there when Wrath reports targets in the C4b. CURSES. A Noctis is seen on scan with a scant few wrecks, followed by 2 Orcas. The system was unoccupied, and Wrath confirms a new inbound on scan. By the time we reach it, it’s collapsed – the newcomers running anoms, salvaging and collapsing the wormhole. Damn damn damn. A smaller WH constellation and we’d have scouted them earlier, but with so many wormholes we can hardly keep tabs on all of them.
Oh well. We got a kill at least, but the constellation is getting stupidly huge and any further scanning is moot, since it’d take half an hour just to cross it at this rate.
We have another fly through, revealing no ships. The now-slain Exequror pilot logs off then back on, perhaps hoping relogging will fix the “bug” that his afk gas miner is now docked in k-space? Who knows?
We roll the C4, letting several hours of scanning disappear in seconds. On to the new constellation!
Today sees me logging in first, again. As I start probing, however, a friendly face logs on. Aii is stuck out in highsec, so I need to find a route in!
There’s no inbounds in our home system today, a C5 inbound that appeared during last night’s capital escalations dead by now. Our previous C4 static is also dead, so I wipe corp bookmarks and start anew. It doesn’t take me long to find it, but C4a today is empty with a C4 static itself. Fortunately, C4 statics are pretty easy to scan down, having a unique signature size. I sweep for inbounds, finding none, before scanning and jumping into C4b.
Ah, now we’re getting interesting. A lone Scorpion and POS light my D-Scan up, but warping to the tower reveals the Scorpion empty. Curses. C4b also has a C4 static, so I scan it and jump in, revealing an empty C4c. This one has a C3 static, which usually lead to k-space, so I keep scanning. No inbounds are found, so into C3a I go!
C3a greets me with a Gallente Battleship wreck on scan, along with 4 Ogre IIs and a couple of towers that appear to be offline. The system boasts a Lowsec static and a Black Hole wormhole effect in place.
Warping to one of the towers quickly reveals its reason for being offline. A host of Cruise Missile Batteries and Torpedo Missile Batteries surround the abandoned tower – the defences effectively useless in a Black Hole system, which boosts ship velocities and reduces missile velocities in kind. I start scanning for the seemingly abandoned Ogre IIs, hoping they lead me to the BS wreck. Since the Ogre IIs are unclaimed, I assume that the killers of the Gallente Battleship had to leave in a hurry. Resolving the signature hit, I warp to the drones to see an unspoilt wreck waiting for me!
A check on the owner of the wreck reveals no PvP losses in this system, leading me to believe he lost the Battleship to Sleepers. How embarrassing. The wreck contains a fairly cheap Faction armour repair as well as a Shadow Serpentis energized adaptive nano module, but the rest is standard T2 loot. Not worth a lot, all told, but ISK is ISK!
I scan the low, finding myself in Old Man Star and drop bookmarks for Aii, who promptly comes home. A C3 is scanned in OMS, but it holds nothing of interest. With nothing going on, I log out till the evening.
Logging back on some hours later has Mick also online. I decide to sit at C4b’s tower, but an online Dominix there simply logs off. Mick goes scouting into C4c, where he notes probes on scan. He scouts further into the system, revealing an Anathema, Nighthawk, 3 Drakes and a lot of wrecks.
The Drakes and Nighthawk are at an anomaly, and the Anathema has cloaked. I swap my Scangu for a Manticore bomber, preferring the “insta-lock-on-decloak” of this ship and head over to join Mick, who is now sitting cloaked 160km off the ratting ships.
Another alliance member, Rihanna, moves to join us but lacks a suitable cloaky vessel – opting for a PvP fit Loki and sitting in C4b, ready to jump in and help if we engage something.
There’s no chance we can hit the 4 ratting ships, so we decide to wait for their Noctis. Mick deploys probes and resolves a new inbound – presumably the source of these ships. However, a Retriever and Covetor are now on scan, and it isn’t long before Mining Drones are on scan too. Intriguing.
The ratters finish their site, warping towards another. One Drake warps elsewhere and soon disappears from scan – presumably gone back to their Wormhole. It isn’t long before a Noctis shows up on scan, along with an Imicus frigate.
The Noctis appears to be in an anom we haven’t located, and the Imicus is replaced by a second Covetor which appears in the same direction as the other 2 mining barges. An Iteron V appears, and locates itself with the miners.
At this point, we have to pick a target.
- 2 Drakes + Nighthawk at an Anomaly
- Retriever, 2x Covetors + Iteron Mk V at a Grav site
- Noctis at the Anomaly we have bookmarked.
- Try and snag one of their scouts on a wormhole.
Whichever we pick loses the others, and we have no idea what reinforcements they could have. We have to make it quick. So we obviously pick the Noctis.
After 10 minutes of waiting, the Noctis appears in the Anomaly we’re sitting at cloaked. He’s 160km away, and appears to be unmoving – allowing his Tractor Beams to do the work for him.
We let him salvage some wrecks, but he still doesn’t move. This works to our advantage – a moving Noctis is harder to hit than a stationary one.
We bookmark a wreck he tractors to him, and both warp in and engage.
A good thing too. The Noctis pops easily, but the pod escapes even my sensor boosted Manticore. I hit the “Loot All” button on the wreck, but my Manticore’s cargo is already bomb laden and I only grab a handful. Mick grabs some more, but he shoots the wreck to deny the rest. As Mick does so, the Nighthawk and Drakes land, but we both easily cloak and warp back off to the tactical. Gone as soon as we appeared.
The Drakes and their mining barges warp back to their Wormhole, which I scout as a C2, whilst the Nighthawk remains in the site. It’s a tempting target, but if it’s running C4s it’ll likely be brick tanked and we simply don’t have the DPS to kill one before its’ allies arrive.
The Drakes return, and one of them starts salvaging, albeit slowly. They’ve probably refit for PvP, but are desperate for some ISK return since we kind of blew it all up.
There’s not a lot else myself and Mick can do at this point, so we head home for the night.
It’s been a rather slow week in the wormhole. Real life is impeding a lot of our ability to get things done right now, but we try!
An inbound Nullsec and Lowsec to our home both offer little of interest. The Null comes out in Delve space, in a system in the middle of takeover between 2 Alliances. A small battle is underway as I jump in to scout, but the 3 Nyx Supercarriers on scan deter me from trying a quick salvage run into the fight, which I seem to have stumbled upon as it was ending.
Our C4 static is empty of pilots, as is it’s own C2 static. A static High, inbound High and inbound C1 means it might not remain so, however.
A couple of hours of nothing is soon forgotten as I jump into C2a on another scout run to find a Heron on scan, with Core Scanner probes out somewhere.
A quick check places it outside the POS that sits in system, meaning it’s sat decloaked at a celestial or scan signature. A check of both Highsecs and the C1 inbound reveal nothing, but further directional-scanning puts it at a planet!
Warping to the planet reveals the Heron sat 100km away, stationary. A check on the pilot reveals a corp I very much recognise.
Now, the reason I recognise this corp is because some good friends of mine are actually at war with them, with Patrick Kasper somewhat solo’ing half their corp. I let Patrick and his corpmate, Leper, know in Spooning that I’ve stumbled onto one of their War Targets in a Wormhole, and am politely informed that he is their CEO and to “KEEL HIM”
Mick is already en route in a Stealth Bomber for the insta-point on the Heron, but the Heron is gone by the time I rewarp near him.
His probes and ship are both gone, but his previous position at the planet indicates he came from the static Highsec Wormhole, so I move to watch it – hopefully he’ll come back!
I only need to wait for a few minutes, because the Wormhole flares as the Heron pilot returns.
In a Tengu.
He warps straight off, and Mick puts him at an Anomaly. We get some Alliance pilots in combat ships to hold in the C4 next door as myself and Mick maneuver for tackle.
We establish a tactical 200km off the Anom and watch the Tengu hit the second Anomaly spawn. At this point, I notice he’s looting the Sleeper wrecks and is flying to another one. I notify Mick of this, and we warp to the wreck he’s about to reach and engage.
Mick establishes initial point instantly as my Tengu suffers from a reconfiguration delay. I finally establish a lock, point and web and open fire as our other 3 ships are called in. The Tengu engages Mick hoping to drive him off whilst the Sleepers decide my Tengu makes a nice target. Our remaining 3 ships land and establish extra tackle, allowing Mick to warp out in armour.
The Tengu, previously tanking myself and Mick, now falls rapidly. As he enters armour, my own Tengu enters 10% shields and I warp out, unhindered by my allies bubble.
Hopefully Patrick will kill him in something else before long!
P.S. As usual, Ganked is Saturday night. It’s Rifter Hulls. No excuse not to come! Details here!
You’ve done it! You’re in a Wormhole with a corp or alliance (be it big or small) and finally ready to do something. Except… well… what do you do?
Well, there’s the obvious choice:
The prelude to anything in a wormhole. Scanning is the foundation upon which all other Wormhole activities lie. If there’s nothing else to do, there is always something to scan. That last scan signature could be a new inbound Wormhole, leading to anything at all.
It’s very very easy to get bored of scanning, but if there is nothing else to do then scanning is your bet.
But let’s say you’re done scanning. The only possible route now is a lowsec/highsec connection. Well then I guess you could…
This step depends entirely on the class of Wormhole you live in/have scouted, as well as the number of pilots you have online. Most Anoms in lower class wormhole (C1/C2, maybe C3) can be run solo by a careful pilot, but anything more requires more people. A good source of ISK due to salvage/loot, this choice obviously comes with its own inherent risks – anomalies are easy to scan down (not requiring probes) and this means a pilot can be easily jumped.
But what if you havn’t got the ships/people for Anomalies? Well…
Ladars, Gravs, Mags and Radars are also a good source of ISK. Ladars and Gravs can be cleared very easily by a solo Drake up to and including Class 4 Wormholes (I have no experience with the highers) and the loot/salvage alone can net you a bit of ISK. Radars and Mags can be a bit tougher, particularly Radars. Even if you’re not planning to mine the gas or rocks, killing and salvaging the Sleepers can give your wallet that lovely little boost.
Mining the Gas or Asteroids in these sites can take some time, especially solo, so you need to make sure you’re on the ball with your d-scan and ready to run away. Don’t AFK mine these.
But you’re bored of this? Well there’s always the solid third choice.
You are by no means the only other pilot about. Unless you’re in your home Wormhole with the static unopened and no inbound Wormholes (and you’re scanning constantly to make sure) a new pilot to chase can appear from anywhere at any time. The inactive C3 you were just in can have a whole slew of pilots log in and start mining a Grav the moment you jump out. There’s nearly always something to try to kill if you search hard enough.
Patience is the key in hunting in a wormhole. Due to their nature, you never know what else might be about. Watch for people reshipping to something cloaky at a POS (always bookmark observation points on a POS for this reason), use D-scan to judge what site people are at and always check for probes. One day you can get lucky and find a solo Orca and the next day another solo Orca turns out to be bait, and you might just get away. Or not. That’s life.
But what if, for whatever reason, you can’t do ANY of the things above?
Log out and do something else for an hour
Do you really need an explanation for this one? It’s the big X at the top right of your EVE window.
Bonus activity – write a blog post about what to do when there’s nothing to do
I have a new Tengu. I’m quite fond of her.
Growing weary of my Helios being unable to help when a fellow alliance member engages something, I decided that I needed a cloaky scouting Tech 3 ship. So I bought and fitted the HMS Cloakstorm after the recent Ganked night, and flew it into the wormhole Sunday.
It’s performed well in simple scouting, but has yet to see any actual combat. This thing won’t be able to go toe to toe with most combat oriented ships, but should be able to hit mining ships, haulers and other scouts well enough, which works for me. I have other ships for raw PvP action, anyway.
Logging on Monday evening gives me a Lowsec exit and an empty C4 static. Mick is in there scanning already so I jump in to help clear up the many scan signatures.
However, Mick informs me we might have a Legion to hunt. An alliance member in another wormhole, Fin, has scouted one running Anomalies in a C3, and the C3 has a highsec exit that myself and Mick can use to reinforce. Fin can’t take it out alone, and we have an opportunity to help out.
Scanning can wait – grabbing our cloaky T3s, myself and Mick jump into the Lowsec and burn for the Highsec entrance to the C3, a mere 2 jumps from Jita and 4J from Autaris where I still have some ships I can swap to if it’s called for.
The Legion seems to be having tank issues, as he continuously bounces out of the anom every few minutes. We wait for him to land and start shooting sleepers before jumping myself and Mick in. From what we can tell, he’s not spamming d-scan either.
He keeps warping off towards a planet, but never lands there. That’s a shame, would have made our job much easier. As it is, we’ll have to snag him inside the anom. Whilst we have 3 Tech 3 cruisers, all of us are fit for cloaking and probing, whilst the Legion is fit for tank. On top of this, the Sleepers like to swap targets which could hurt us further. We’ll have to be lucky.
Mick is in warp to Fin at the site when, suddenly, our hand is forced. A random neutral bomber has decloaked and started to engage the Legion. We have no choice but to act now or miss our chance.
Fin decloaks and engages, with Mick landing too far out and burning towards them. I land at zero and open fire as well.
The Purifier bomber warps off almost instantly as our ships start on the Legion’s armour.
The Legion appears to have almost no buffer, but his reps are kicking in. 70% armour turns into 95% pretty quick, and now Fin is under some fire – her shields are buckling as the Sleepers turn their own guns on her Tengu.
However, the Legion is fit to tank sleepers, not 3 strategic cruisers. As Fins shields approach a dangerous level, the Legion explodes, the pod warping away quickly. Fin warps out, and myself and Mick loot the wreck before warping too.
Local flares up as the bomber notes our victory.
[ 2011.12.19 21:47:22 ] polletjepikhaar > hehe,nice 1..i thought u came to help him :
[ 2011.12.19 21:47:24 ] polletjepikhaar > 🙂
[ 2011.12.19 21:47:37 ] polletjepikhaar > cn u link km to me plz
[ 2011.12.19 21:47:37 ] Toilet Drinker > good fight
[ 2011.12.19 21:47:51 ] Mick Straih > we were stalking him for a bit >_>
[ 2011.12.19 21:48:03 ] Toilet Drinker > who was purifier?
[ 2011.12.19 21:48:09 ] polletjepikhaar > lol..me to..been hanging here for over 45 mins
[ 2011.12.19 21:48:12 ] Mick Straih > no clue!
[ 2011.12.19 21:48:17 ] polletjepikhaar > i am puri
It appears we were not the only party stalking the Legion for some length of time. It appears the poor pilot was rather hapless with his directional scan checking.
We say goodbye to Fin, and return home.