There’s activity on scan as I log in. I’m alone in the alliance channel, yet an Ares and combat probes light my directional scan. Interesting. There’s an inbound C5 a few hours old, so I kick the warp drive into gear and head over to check it out. I’m met with a fight.
Two other alliances are currently engaged in combat. In my home! The cheeky gits. It looks like Sleeper Social Club are engaging another force of ships belonging to The Laughing Men. Unable to intervene in any meaningful way, I sit and watch for a few minutes. I do not know the source of either fleet, but my playtime is limited and I am content to watch them fight. I see just one ship (of Laughing Men) die during my time here before a larger SSC force jumps through and they all warp off. A few SSC ships return to loot the wrecks and drones before departing, leaving my home as quiet as before. I choose this moment to safe up and log out.
Some hours later, Silent Terror and Firefly log in. Upon seeing the inbound, they decide to be done with it. I’m told Firefly asked “ST, help me roll this wormhole”.
A quick scout revealed nothing unusual, and they began the rolling process, dropping a Thanatos to close the wormhole for good, leading to a nice quiet system.
Or so we thought.
As our Thanatos jumped home, a new contact appeared on d-scan. A Vigilant had just landed on grid with our Carrier. ST promptly found himself pointed. As it turns out, we had missed an inbound. This mistake could cost us dearly.
As ST begins maneuvering and applying ECM drones, multiple hostile ships land on grid. It’s The Laughing Men, and they fully intend to do away with their prey. A trio of Guardians with various Tech 3 and Recon support lands and completes the ambush. The battle is on.
Not content to watch his friend die, Firefly commits a Loki and a Tengu into the fight, using the Carrier’s remote repairs to try to pressure the opposition away from the Carrier. Meanwhile, ST is busy gathering our forces. I get a message. It has two words. “PvP. Now”
Dropping the PS3 controller (Battlefield 3, yo) I log in alongside Mick, Splut, Lykwidian and Barrak. Our initial plan involves ECM. Lots of ECM. We’re going to jam out the hostile tackle and extract the carrier – we have no eyes or scan of the enemy wormhole and their fleet is increasing by a ship a minute, so we’d like to avoid losing it. We launch 4 Falcons into warp and await a good opportunity to strike. Unfortunately, a Mistake Was Made and 2 of the Falcons miswarped, decloaking early. One Falcon goes down whilst the others bail off field. Plan A is marked as a failure.
Fortunately, we have a plan B – we commit a second Thanatos onto the field and hit them with armour dps, using a Scorpion as an ECM platform to try and break the Guardian chain. Lacking my Absolution (I lost another one) I grab an old Myrmidon for myself. We gear up and send in the second Thanatos first, with our fleet not far behind.
First up? The Curse. We landed about 14km away and promptly blow it up before his repairs land. The pod escapes, likely to reship, and we choose a Guardian as the next primary. Our own Scorpion is primaried and explodes before we can repair it. The Guardian dips into low armour before repairs catch on. Dammit. Our two Carriers are keeping ourselves up nicely now, but the enemy have made no move to disengage. They must have an ace up their sleeve. Disregarding the first Guardian, we swap targets to the Oneiros only to get it to 75% structure before the reps land. Moving quick, we swap all DPS to the original Guardian. The swap catches them off guard (hah) and the first Guardian explodes. We burn down the second Guardian and take it down too. The third Guardian warps off as the Oneiros meets his end.
A silence falls over Mumble as we move towards the next target. A new hostile has landed. “Dreadnaught on grid”. A Phoenix has just landed and began his Siege cycle. This is their ace.
As we start plinking at the Tempest Fleet Issue, a lone Guardian also lands on grid. D-Scan reveals three more. We burn our guns to finish the Tempest and the Loki as the Guardians land. 2 of them burn to range but 2 remain close and we pull the same trick as before, alternating targets to catch one out. We succeed in killing the first. As we start on the second new Guardian, the other remaining two warp, as does the Bhaalgorn – some ECM drones successfully allowing it to evade.
The last Guardian dies and we start clearing up the remaining subcaps. Our first Thanatos is now dipping into structure, but the remaining enemy subcaps no longer have it pointed, so it simply warps away. Op success?
Only a few enemy ships remain and the Phoenix is firmly in Siege, so we eliminate the remaining Proteus and Onyx. Our remaining Carrier is starting to buckle and the tank is failing, so we warp it out too.
Finally, only the Phoenix remains. He exits Siege and tries to warp but is pointed, so he re-sieges. Confident he is not going anywhere, we warp a few people out to prepare some new ships. I grab my Proteus and start scanning for that possible inbound as we ready *our* ace in the hole. Our ace is 4 of our own Dreadnaughts.
The EVE-Kill Battle Report is here but does not include our original Falcons, nor 2 of the hostile Guardians we killed (because they were the same pilots). You can check our alliance kills and losses for a better picture.
All in all, a really fun fight. I’ve never been prouder of our alliance. I honestly thought we were going to end the night down a Carrier. Props to The Laughing Men as well for having the balls to commit such a fleet into an enemy-controlled system.
“There’s something up with our Mumble server” says ST as I log in. A quick check confirms it – our voice server is down. Bugger.
Not to worry though, there’s not much going on. ST has just scanned our static so there’s nowhere else to scout anyway. That is, of course, until Penny pipes up in our chat channel.
Penny Ibramovic > I’ve got a c3 with potential action, and entrance wh in dodixie
Action? Potential? Got? In? Words! Penny has found a C3 with a static Highsec to a major market hub. In this C3, Penny has found a tower with a fleet in it – 8 Battleships and 2 Basilisks, as well as a weak tower belonging to another corp. It looks like a siege.
A siege we can break.
As Penny keeps watch, we scan down the chain with ST finding a Lowsec 9 jumps from Dodixie. What luck! As myself, ST and Mick scramble over to fit ships Penny reports the hostile fleet warping to the weaker POS. They start chewing through the 10 or so guns that guard it.
Meanwhile we’ve just been told the wormhole is a Pulsar which throws our armour fleet out the window. A buff to shields and a nerf to our armour resistances is deadly. Our Bhaalgorn/Guardian setup is scrapped, so we ponder our next move. We’re heavily outclassed, so we get Firefly online as well as recruiting a friend of mine from the Spooning channel.
We decide upon 3 Tengus, 2 Basilisks and 2 Battleships – a Maelstrom and Apoc Navy. Penny will provide a HIC and go in first. Our scouting has revealed the hostile fleet to be a mix of both long and short range guns, but are likely fit for shield buffer with max DPS. Our Tengus could dodge them easily, but our two battleships are in trouble. We fit Siuil’s Tengu with ECM to help negate the enemy logi, preparing to attack.
ST establish’s contact with the POS owners who can field a single Sabre – he is currently cloaked near their fleet. Perfect. He sets us as blue so any remaining guns do not blow us out of space. Aii logs on in Penny’s wormhole and goes for his HIC, freeing Penny up as a third Basilisk.
We “acquire” a room on the RvB Ganked Mumble channel (whilst they were roaming, in fact) but both Aii and Penny cannot do voice comms. Neither can the Sabre. Tricky to organise then.
The plan is simple – The HIC will jump in and warp to the cloaked Sabre. He will decloak and drop a bubble before burning inside the shields. We will then warp in and engage as our HIC establishes the main bubble. Simple, right?
Wrong. The enemy fleet destroys the last gun and warps away. Damn damn damn damn damn.
Penny Ibramovic > maybe it’s a pee break before hitting the tower
Penny is, as always, right on the money. The enemy fleet warps back to the POS not 5 minutes later! There is a slight difference – they have swapped their Basilisks for other ships. They’ve left a boosting Claymore in their tower, though.
We still have Logi and we now have the ability to beat them without needing it. However we can not be arsed waiting on reships and prepare to pile in. ST calls for the op to start.
Aii jumps in and warps. We warp to the wormhole. The Sabre decloaks and bubbles. We warp in as Aii lands and bubbles.
The Tornado scatters instantly as we lock up and begin firing. Aii is buckling under the enemy DPS, with us unable to repair her due to the Warp Disruption Generator. Fortunately the enemy fleet do not realise this and swap targets. Teehee. Their tanks are also fairly meagre and are falling quick.
Our Sabre friend is still outside the shield, so the enemy kill him. Oops. They briefly split DPS, achieving nothing, then focus on various ships. They can’t break a thing. They are also splitting directions, preventing us from bubbling them all! The Tengus spread points but we only have 3 of them to do so.
3 battleships which broke off another way shake their points and warp, leaving the rest to die. Damage is being done to us but nothing is significant. Penny lands in her Basilisk, preventing any chance of victory for the enemy. Got to move quick, though – that Highsec wormhole can spit anything at us.
We sweep the rest off field within seconds. A victory!
Seeing nothing on scan but pods and the escapee ships we thank Penny for the opportunity and thank Aii and Suil for their time before beginning the trek home. The POS Owner sounds happy, but he still “didn’t want that POS anyway”. It’s a good thing, too, because we’re not coming back a second time!
It turns out that the attackers had just bought the wormhole from someone else too. Guess we interrupted them. Whoops.
I look forward to Penny’s writeup in a few weeks. Keep an eye out for it!
A new static greets me today. Barrak has been kind enough to scan it down for me but has to go AFK, so I start scouting. Or would, if a couple of bluescreens on my laptop prevented me from doing so. Bloody graphics drivers.
Eventually, I manage to log back in and start scanning. Josh is online as well, but remains in Home whilst I plod away. The empty C4a leads to an equally empty C4b. How predictable. Next up is a C5 which is likely to be empty and dull and boring.
Except there’s ships on scan. There’s also a tower, which is also predictable. However, a quick directional scan shows a Thanato, 2 Tengus and a Vindicator out of said tower. They seem to be at an anomaly!
I say “at an anomaly”. What I mean is “400km from it”
A little unsure, I wait for one of the Sleeper Battleships to die before warping to the wreck to investigate further. The Thanatos is triage, and is repping all of the other 3 ships. As I chat with Josh about how we could proceed (bomb their salvager) the enemy fleet finishes the first wave, the Vindicator swaps for a Moros and the next wave starts.
Josh and I are unable to summon anyone for assistance and these guys are taking ages with their site. Sad at a missed opportunity, I log to do other things.
Until a few hours later, when Josh pings me on Gtalk. Silent Terror is on, bringing his Bhaalgorn, and the hostile fleet is ratting again. MUST LOG ON.
Mick has joined us, and as we assemble so does the rest of Greater Realms. Riyu, our glorious CEO, tries to make an appearance but his connection kicks him back out. Valon logs on, as do Barrak and Firefly.
The enemy are fielding 2 Moros, a Thanatos, 3 Tengus and a Vindicator. We assemble 5 Guardians, a Bhaalgorn, a Hic and mixed DPS to counter, with yours truly flying a Guardian.
Our form-up is a little too slow, however, as our scout reports the enemy fleet has cleared the anomaly and warped to their Tower. CURSES. Fortunately, they still need to salvage, so none of us are surprised when their Noctis warps to the anomaly. We are, however, surprised by a Thanatos joining him.
“Fuck it”, says us all, “Let’s go for him”. Go for him we do.
We jump. We warp. We land on both.
The bubble goes up, the Noctis is primaried. ECM and Neuts go onto the Thanatos. The Noctis is being repaired, of course, and takes a fair bit of firepower to down.
Now it’s a battle of attrition. Can we break the Carrier’s repairs before his friends arrive? IF they arrive, of course.
Of course, the Thanatos pilot tries to take the easy way out and initiates a Self Destruct.
As we wear him down, he suddenly remembers that Self Destructs still generate killmails.
Then our brave foe remembers he has Triage Mode, promptly repairing himself back up.
Fortunately, our Bhaalgorn is on the case. The occasional repair cycle meets our DPS head on and for a while his Armour fluctuates back and forth. Still no sign of his corpmates.
Then we breath a sigh of relief, structure bleed.
The Carrier explodes right as a Proteus has a quick spy on us at range, before running away again.
We even hold the field for a good 20 minutes to get a hauler and salvager in to steal everything, netting us an extra few hundred million for the corp.
Not bad for a Friday Night.
Are what today’s wormhole chain most certainly does not provide. A whole bunch of wormholes sends us to Highsec, Lowsec and even Null security space. A few Tengus in a C3 leg it to highsec as soon as we poke our T3s through the connection, leaving us rather bored. So bored, in fact, I bump a few miners in a Highsec ice belt. There were plenty to choose from.
Not content with merely bumping things, I decide to go scout the null security. My experiences in Nullsec go like this;
1. See ship on scan in new system
2. Watch ship go to POS and not move. Ever.
3. Curse local.
4. Repeat 30 minutes later.
Today though, the Null system is empty of other pilots. A quick scan of the map, however, shows some player activity next door. Away I go!
Jumping into the system has a Chimera, Drake, Tengu and Mackinaw on my scans. A quick check puts the Chimera, Drake and Mackinaw at a tower, but the Tengu? Not so much. A system scan reveals over 15 anomalies. Directional scan helps me narrow it down. The Tengu is still at an anomaly. Score! I warp at 100km twice over, establishing a 200km overwatch. The Tengu is in the site indeed. The NPCs are already wrecks, but the Tengu is not moving.
I wait for at least one backup ship, because I lack DPS to actually kill a Active Tengu, and warp in. One of the Tengu’s corpmates is talking to me in local, but I DO NOT SPEAK RUSSIAN COMRADE
The Tengu, seemingly AFK but still Shield boosting, is easily tanking my meagre 250 DPS tengu. But that’s OK, I have a fleet!
We hold the Tengu in low shields whilst we wait for Sanzo “Which wormhole, again?” Fengi to catch us up. We then make the 1.7 bill ISK Tengu explode.
The pod is swiftly caught as well.
I leave my generous Russian hosts (I think they told me to fuck off) with a parting message.
tgl3 > Kill: byratino derev9Innii (Tengu) Kill: byratino derev9Innii (Capsule) gfgfgfgfgfgf
They don’t reply. 😦
There’s a Null inbound to our home, it appears. These are normally hilariously boring, since everyone and their mother runs to a POS whenever neutrals enter local. There’s a reason why they do that, which we prove shortly.
Jumping in first finds a lone Thanatos on scan with wrecks and no tower. Before I can pinpoint him, he’s gone. Boo. Further scouting puts him at a POS with another Thanatos.
There’s some other people in system, along with a station. The Tengu on scan, however, is not at this POS and appears to be moving. I drop probes, and scan him to a… belt?
I warp at 100 to have a quick scout, and he’s sat at 0 ratting.
One of our newer members is about and prepares a bomber as Mick prepares a Typhoon Battleship – the neuts being a key factor in ambushing this Tengu.
I rewarp, land at 0 and engage as Mick and Ren jump through and initiate their own warps.
The Tengu’s active tank shrugs off my meagre DPS, but that’s ok, because then Mick and Ren land.
I deactivate my point for the pod as the Tengu explodes, zapping some subsystem skillpoints, but the pilot instawarps his pod away and logs off. Nothing shiny, unfortunately.
We return home and begin scouting our constellation, finding nothing. Before we roll, I poke my Tengu back out into the nullsec to see the Thanatos ratting again! I scan him to an anom before he warps, bookmarking it and returning to set our trap.
The plan is thus: myself and an Arazu will warp in in about 20 minutes once the Thanatos resumes ratting (we hope) to establish tackle and then an shield-fit neuting apoc and 2 Basilisks will land as I reship for a curse and the Arazu for a Moros Dreadnought. Simple.
We roll the static while waiting and re-assemble on the wormhole to the Null, when a Helios jumps into us from the same corp. Foiled.
We decide he’s not going to rat now they have scouted us, so we jump our own caps through the nullsec to close the wormhole.
Onto our static, our scout reports 5 Tengus, wrecks and no towers. Further investigation reveales that they are Remote Repair fit Tengus.
This time we assemble a Falcon, Curse, Geddon and Onyx with a Proteus as initial tackle. However, the Tengus warp off as we land. Leaving a Noctis, which we promtply kersplode, the pod warping before the Onyx even lands. A nice 220 million ISK kill there, with a decent drop. A bomber decloaks after a while, bombing our remaining Falcon as he waits cloaked, but doing insignificant damage.
I log whilst others scout the constellation, returning some hours later to a load of bookmarks and noone around.
There’s a lowsec near high a couple of jumps through the wormholes, and I need a chance to move a couple of my expensive ships out for when I leave, so I move my Sleeper Tengu and Basilisk out, the 2 wormhole systems of C4a and C2a empty of ships.
However, on my return a Tengu is now on scan in the C2 with the tower. My shuttle is a bit useless at scouting, and as I return home for the Scangu Mick logs on. We both head to the C2, now helpfully close to the end of its’ life, and I jump in first. My d-scan greets me with a Tengu and 4 wrecks now on scan.
Mick reships for his Typhoon as I d-scan the Tengu to an anomaly and establish a 250km bookmark whilst I wait on Mick.
Eventually Mick is on the C2, so I warp down to a wreck and engage the Tengu.
Again, the Tengu laughs at my missiles. It doesn’t laugh so hard at my reinforcements.
This Tengu too explodes in a fireball, knocking off some skillpoints. The pod instawarps away, the pilot logging at his tower soon after.
Mick returns home as I head out to highsec. Ganked is tomorrow, and I have a really interesting fit that Captain Hurrdurr has sent me.
Details here as usual. I hear EVE Radio is covering it. Might be fun to show 😉