Last night saw one of the biggest EVE Live Events in history. I was actually at work and missed most of the event, but I’ve collected as much information as I could find.
For a bit of backstory – according to the EVE lore, the Gallente and Caldari both started in the same home system of Luminaire. Some time before Capsuleers came into play, the Caldari were pushed out of Luminaire in a brutal war with the Gallente. Flash forward to 2008 and the Empyrean Age expansion – The Caldari launch a massive assault on Luminaire (whilst CONCORD were being killed in Yulai). This resulted in a Caldari NPC Leviathan-class Titan above Caldari Prime for the next few years. Millions of Gallente citizens were trapped on the surface of the planet. You can actually get a detailed account of these events in the Empyrean Age book.
Anyway. With the rise of the immortal ground troops (AKA Dust 514) the Gallente forces still on the surface have begun fighting back. In order to quell the fighting, the Titan “Shiigeru” has moved into low orbit over Caldari Prime to provide orbital support. Tensions between Caldari and Gallente, already high, came to a crux in orbit last night.
CONCORD released warnings over entering Luminaire as the ground situation erupted into full-scale hostilies (as the DUST forces battled for both sides). The NPC Titan in Luminaire was replaced by a CCP Actor over Downtime and moved into the low-orbit position. 4 Wyvern-class Supercarriers of the Caldari State also moved into defensive positions around the Titan. Multiple Carriers and Dreadnaughts also reinforced the fleet.
As Luminaire was still a High Security system (1.0), the Capsuleers in orbit could merely swarm round the field as the ships moved closer to the surface. CCP had announced the event start time at 1700, but the system was already capped at one thousand people by 1400. At about 1545, a CONCORD vessel approached the planet surface in an attempt to survey the scale of the ground offensive.
At 16:45, the Gallente navy (all piloted by NPC actors) launched a full-scaled capital offensive against the Caldari forces. A massive fleet of Carriers, Dreadnaughts and a handful of Nyx Supercarriers began the attack.
At 1700, CONCORD declared Luminaire a warzone and made every player ship in Luminaire Suspect. Meaning anyone could shoot anyone. In High-Security Space. What followed was a massive battle lasting hours.
Time Dilation hit 10% almost instantly. The system cap was raised to almost 1800 players, but the slowdown wasinsane. Hundreds of players, unable to get in, sat on the entry stargates – killing every suspect ship who tried to escape the system. Algogille, next door to Luminaire, hit 1000 people alone – nearly all of which on the stargate. Over 700 ships were destroyed even there.
Meanwhile, in Luminaire, the battle was fiercely underway. These images are courtesy of other players.
As the battle raged for an hour, organised Capsuleer forces entered the system. Alliances such as Goonswarm and TEST made their presence known with organised fleets of Maelstroms and Rokhs, but this was nothing compared to the general carnage of the battlefield. At 1800, the Shiigeru was destroyed. The battle continued to rage for a further hour. The Caldari Navy fleet was almost completely annihalated, with the Federation Navy fleet taking heavy losses in return.
It was at this point I managed to enter the field. I found carnage.
My Taranis was no match for the larger ships on grid, so I tried to steer my ship through the lag and slowdown and pick off some easier enemies.
At about 2000 it was all over, unless you were fighting on the planet directly. The Titan had broken up in orbit, and a large section had decided to impact one of the battlefields.
All in all, the event was fun as hell for myself. I can’t comment on the main section (the Titan) because I missed the lot of it. Most of the Capitals destroyed (including the Titan) did not provide a killmail, but here’s the Battle Report of some of the kills.
There’s activity on scan as I log in. I’m alone in the alliance channel, yet an Ares and combat probes light my directional scan. Interesting. There’s an inbound C5 a few hours old, so I kick the warp drive into gear and head over to check it out. I’m met with a fight.
Two other alliances are currently engaged in combat. In my home! The cheeky gits. It looks like Sleeper Social Club are engaging another force of ships belonging to The Laughing Men. Unable to intervene in any meaningful way, I sit and watch for a few minutes. I do not know the source of either fleet, but my playtime is limited and I am content to watch them fight. I see just one ship (of Laughing Men) die during my time here before a larger SSC force jumps through and they all warp off. A few SSC ships return to loot the wrecks and drones before departing, leaving my home as quiet as before. I choose this moment to safe up and log out.
Some hours later, Silent Terror and Firefly log in. Upon seeing the inbound, they decide to be done with it. I’m told Firefly asked “ST, help me roll this wormhole”.
A quick scout revealed nothing unusual, and they began the rolling process, dropping a Thanatos to close the wormhole for good, leading to a nice quiet system.
Or so we thought.
As our Thanatos jumped home, a new contact appeared on d-scan. A Vigilant had just landed on grid with our Carrier. ST promptly found himself pointed. As it turns out, we had missed an inbound. This mistake could cost us dearly.
As ST begins maneuvering and applying ECM drones, multiple hostile ships land on grid. It’s The Laughing Men, and they fully intend to do away with their prey. A trio of Guardians with various Tech 3 and Recon support lands and completes the ambush. The battle is on.
Not content to watch his friend die, Firefly commits a Loki and a Tengu into the fight, using the Carrier’s remote repairs to try to pressure the opposition away from the Carrier. Meanwhile, ST is busy gathering our forces. I get a message. It has two words. “PvP. Now”
Dropping the PS3 controller (Battlefield 3, yo) I log in alongside Mick, Splut, Lykwidian and Barrak. Our initial plan involves ECM. Lots of ECM. We’re going to jam out the hostile tackle and extract the carrier – we have no eyes or scan of the enemy wormhole and their fleet is increasing by a ship a minute, so we’d like to avoid losing it. We launch 4 Falcons into warp and await a good opportunity to strike. Unfortunately, a Mistake Was Made and 2 of the Falcons miswarped, decloaking early. One Falcon goes down whilst the others bail off field. Plan A is marked as a failure.
Fortunately, we have a plan B – we commit a second Thanatos onto the field and hit them with armour dps, using a Scorpion as an ECM platform to try and break the Guardian chain. Lacking my Absolution (I lost another one) I grab an old Myrmidon for myself. We gear up and send in the second Thanatos first, with our fleet not far behind.
First up? The Curse. We landed about 14km away and promptly blow it up before his repairs land. The pod escapes, likely to reship, and we choose a Guardian as the next primary. Our own Scorpion is primaried and explodes before we can repair it. The Guardian dips into low armour before repairs catch on. Dammit. Our two Carriers are keeping ourselves up nicely now, but the enemy have made no move to disengage. They must have an ace up their sleeve. Disregarding the first Guardian, we swap targets to the Oneiros only to get it to 75% structure before the reps land. Moving quick, we swap all DPS to the original Guardian. The swap catches them off guard (hah) and the first Guardian explodes. We burn down the second Guardian and take it down too. The third Guardian warps off as the Oneiros meets his end.
A silence falls over Mumble as we move towards the next target. A new hostile has landed. “Dreadnaught on grid”. A Phoenix has just landed and began his Siege cycle. This is their ace.
As we start plinking at the Tempest Fleet Issue, a lone Guardian also lands on grid. D-Scan reveals three more. We burn our guns to finish the Tempest and the Loki as the Guardians land. 2 of them burn to range but 2 remain close and we pull the same trick as before, alternating targets to catch one out. We succeed in killing the first. As we start on the second new Guardian, the other remaining two warp, as does the Bhaalgorn – some ECM drones successfully allowing it to evade.
The last Guardian dies and we start clearing up the remaining subcaps. Our first Thanatos is now dipping into structure, but the remaining enemy subcaps no longer have it pointed, so it simply warps away. Op success?
Only a few enemy ships remain and the Phoenix is firmly in Siege, so we eliminate the remaining Proteus and Onyx. Our remaining Carrier is starting to buckle and the tank is failing, so we warp it out too.
Finally, only the Phoenix remains. He exits Siege and tries to warp but is pointed, so he re-sieges. Confident he is not going anywhere, we warp a few people out to prepare some new ships. I grab my Proteus and start scanning for that possible inbound as we ready *our* ace in the hole. Our ace is 4 of our own Dreadnaughts.
The EVE-Kill Battle Report is here but does not include our original Falcons, nor 2 of the hostile Guardians we killed (because they were the same pilots). You can check our alliance kills and losses for a better picture.
All in all, a really fun fight. I’ve never been prouder of our alliance. I honestly thought we were going to end the night down a Carrier. Props to The Laughing Men as well for having the balls to commit such a fleet into an enemy-controlled system.
There’s a bit of a lull in w-space today, but I’ve found something to entertain me.
Red Federation and Blue Republic have declared a joint war on EVE University. The 3 biggest corps in High-Security space are now in all out war. I should indicate that since I have many friends in RvB who pass me intel and killmails, most of this reporting will be from he RvB viewpoint. Not a lot I can do about that! If any Uni pilots want me to add their Point of View or screenshots, let me know!
The reason for the war? As far as I know, RvB did it for the explosions. That’s literally it. The war was declared on Valentine’s Day and came into effect on Friday afternoon.
RvB had started the war by moving vast quantities of ships into the Uni HQ system of Aldrat. Several thousand have been moved up for RvB contracts and reimbursement. Thus as soon as the war went live on Friday RvB were already in a rather large Purple horde – some 100 pilots in fleet. Small skirmishes occurred throughout the late afternoon, but both sides were yet to wake up as it quickly entered EVE primetime.
RvB then took it upon themselves to engage the Uni’s POS tower in Aldrat. This tower has some infamy inside RvB – twice they had attacked it in previous wars, only to be beaten back at the last moment. EVE Uni had already removed the valuable items and placed it into full defence mode – lots of hardeners with a good mix of ECM and defensive guns. So RvB dropped a 130 man fleet on it. Uni responded in kind by meeting RvB head-on with a large fleet of their own. This initial clash resulted in the predicted explosion of over 100 vessels with the field going to RvB by the time the smoke cleared. No direct killboard link due to battle reports being warped by the nature of the fights.
Not to be defeated so easily, Uni decided hit and run tactics would work better and launched raid after raid, primarily with Destroyer fleets, inflicting multiple casualties on RvB in the process. Tier 3 gangs also managed several kills before being driven away. Uni then quietened down for an hour before launching a second large assault. Despite putting up a good fight, the RvB forces were too well entrenched and Uni found themselves driven away. Not too long after, the inevitable happened.
The EVE-Uni POS hit 25% shields and entered reinforce mode. It’d exit in 22 hours – right in Saturday Night primetime. This seemed to spur the Uni fleet into action as their largest fleet yet – multiple Battleships, Battlecruisers, 4-5 Basilisks and a swarm of Ospreys as Logistics support – and launched it into the RvB fleet in a fight above Planet 1.
Yes, I was in the RvB fleet. How else would I know where to go for screenshots? There is no battle report again, because the BR’s merely show the whole night. However, this RvB loss and this Uni loss give good indicators of fleets involved.
RvB managed to hold the field against E-Uni and that saw the end of the major action in the EU timezone for the day. Smaller skirmishes occured throughout the night, but nothing on the scale of the last fight. There was a 30-minute brawl of constant reships on the Uni’s station too
The Uni POS comes out of reinforcement shortly and RvB are gathering a fleet rarely seen in highsec. 240 people are in the fleet 20 minutes before the reinforcement timer ends – over 60 of them Battleships. As the RvB fleet grows in number, so too does the Uni fleet. Most of them appear docked, but a good 100+ are sat in their POS waiting. Local is over 750 – unheard of outside the market hubs. Tension is rising across Aldrat.
The RvB fleet is full at 255 members. An overflow fleet is created and it’s this one I find myself listening to comms with, awaiting the perfect moment to try actually figure out who will win. As the timer ticks down, more Uni pilots warp into their POS.
The RvB fleet warps to the edge of the POS shields. Any outlying Uni ships are quick to retreat as even more arrive from their Station. 250 pilots on each side stare each other down (the RvB Overflow fleet was elsewhere)
The POS becomes vulnerable as RvB opens fire onto the shields.
The seconds tick by. The neutrals on site hold their breath, waiting for Uni to make their move.
The Uni fleet mass warps to the Sun – behind the RvB fleet. They’re going to drop in behind them – a simple, yet effective, tactic – it allows the Uni fleet to position their Logistics ships away from the dangerous RvB Battlecruisers.
The Uni fleet land and all hell breaks loose.
The Uni Logistics, landing some 30km behind their main fleet, are quickly landed on by the RvB Overflow fleet and are quickly taken out the fight. Tidi kicks in as over 500 pilots enter one of, if not the biggest, fight in High Security space in EVE’s history.
The fight rages for almost 20 minutes as Tidi swings as low as 25% in places. Finally, the remaining Uni ships disengage and retreat into warp or into the POS shields. The result?
E-Uni got hammered. RVB suffered very few losses and the Uni Logistics ships were decimated early on in the brawl. TEST alliance then dropped 6-7 smartbombing battleships onto the RvB fleet but were promptly CONCORDOKKENED
The final result of Day 2?
Will the war continue? Possibly. I’m looking forward to seeing the next fight.
As usual, if you want me to add anything (or correct a mistake) let me know in a comment or in-game at tgl3.
Ganked 39 has rolled around at last. Today sees a fleet of ECM Jamming ships heading out. Our destination is UMI-KK – the CFC have been having a brawl there to honour Vile Rat and we intend to be the latecomers who stagger in, drunk, at 1am.
So it was that 130 ECM ships left high-security space and plowed towards null-sec.
The night starts out promising – we score a Proteus right off the bat. Your cloak cannot save you from the Jams, sir. A Harbinger meets the swarm, as does a Drake. Getting bored with the entry system, we proceed on our roundabout route to UMI-KK, expecting a couple of fights in the interim, as is standard.
Forwards through nullsec we go, stopping to shoot some Battleship rats for that all-important security status. A Nulli Secunda Cynabal gang is scouted ahead, but quickly vanishes the other way.
Not far from UMI-KK, a Red Federation member drops from fleet, never rejoins, and smacks in local. So we shot him.
[22:42:31] J’mee Leggs > Shot blues -> tell Vile rat
Finally we approach UMI-KK. Our end is in sight. Surely the CFC will play along, and meet us in something that is not a RR-Fuelled nightmare?
They do. An Artillery Thrasher gang awaits us, courtesy of RAZOR Alliance. Let us dance.
We jump in and gleefully engage. The Thrashers kite away, but are still well within jam range.
We pursue and open fire, Thrashers melting along with our untanked Blackbirds. The Thrashers loop round, dropping on our FC (by accident), exploding him. Oh dear. After a good number of losses on both sides, the Thrasher gang warps off.
Finally, Combat Mink takes over, ordering a regroup at his spot some 180km above us. He’s only 147km from me, so I start burning to be able to warp. Right as the Thrasher gang lands 20km from me.
Our fleet moves back down to engage, however, starting the fight anew.
A Chimera-class Carrier warps to the gate, but there’s precisely nothing we can do about it. Bombers are starting to hit us too, causing myself to wake up in New Caldari. Curses. That’s me out for the night. The rest of the fleet keeps fighting till they die. Die they do.
It’s missile night, and that means Drakes. Lots of Drakes. The turnout is good. As Mang puts it – all the mission runners have missile skills, so now they all show up 😉 Our destination tonight is Providence. We’re off to the land of the RP alliance, and this time we intend to actually get there. 127 of us are in fleet – almost a Ganked record! Some Snigg bombers are behind us. Friendly or hostile, we have no idea. So we shoot them anyway, managing to catch 2 of them as they all jump in behind us. Pop. Pop. Next up, a scout has located an Abaddon running a mission. He establishes tackle and away we go, piling into the system. Our glee is increased when a Megathron lands at the mission the same time as 90 drunk pilots. The Abaddon explodes, followed by the Mega.
Next up, we have a few ships hiding in a fairly undefended POS. So we attack it.
Sadly, because luck isn’t with us all the time, the POS smacks into reinforced. The locals seem pretty mad. We’re getting in the way of their ratting, after all.
[ 2012.01.21 22:37:32 ] entroncas > just because u gather 115 man fleet doens’t mean ur ally still pathetic as it is
[ 2012.01.21 22:37:38 ] tgl3 > umadbro
Rolling onwards, someone reports a fleet behind us!
“Hey guys, there’s a big fleet behind us” ”
“Fuck if I know they’re all red and shit”
We do have the best intel.
More scouts tells us it’s a CVA + friends gang. Mostly Abaddons, with 8 Guardians and other assorted ships.
We camp the gate, waiting and hoping. Their scout jumps in and explodes in his interceptor, which means their gang won’t be far behind. We’ve lost eyes on them though, so we ball up and re-approach the gate when the other side is suddenly reported as hostile and LOCAL SPIKE.
We align towards the Sun as the CVA gang decloaks.
Our FC is primaried in his Tengu, as are the two other Tengus we had. Sadface. Fortunately, some guys step up to the target calling plate and the battle is ON.
We hit the CVA guardians first, our missile barrages tearing through them, killing 5 and forcing the rest off field or back through the gate. They have a lot of BS, but without logi we should score some good kills.
The battle rages back and forth with ships falling on both sides – most of our kills being shinies, but more CVA guardians have jumped in. I rewarp to our interceptors a couple of times to break target locks, but as we fight on it’s clear we’re losing but we’re giving them a damn good fight for it.
Finally, my own Drake explodes in a horrible fire, and I run away with my pod to join the rest!
The battle is over, but some random bombers bomb the CVA gang for us, killing off a few pods. Thanks gents! The battle report is all kinds of broken, but here it is anyway. Good fight CVA and co. I’m too tired for a second roam, so It’s off to bed for me.