So this will be fun.
There’s 40-50 hostile Tech 3’s with support in warp to our position. Our fleet? A dozen sentry neuting Geddons and a mix of Guardians, a few Command Ships and some scattered misc. Total numbers for us? 40.
The wormhole is not ours. The tower we’re attacking is alien to us. The fleet we’re in? It’s full of people we’ve never flown with. Our target callers? ST and myself. What’s at stake? A good fight. The primary aim is to bait out the hostile fleet to judge a response on a secondary fleet for the next day to finish the tower. We’ve done that. Objective achieved.
The next objective is to survive.
But perhaps I start us in a bit late, for much has occurred prior. Let’s step back and take a deep breath.
The day begins well. Mick found a Proteus uncloaked in our C4a static and… shot it. It never shot back. This is followed by a small fleet materializing, so we form a counter fleet. After some scanning and probing, their fleet warps out the safespot we located – meaning we merely nail a Prophecy.
A few minutes later, myself and Mick get an EVE-Mail.
It’s from an NPC character and links to a Twitch TV stream of… the fleet we just tried to kill. It’s a feed of their buzzard from inside our home wormhole. They have all of us watchlisted and handily available on their screen. I test the delay on the stream by logging my alt back in and, lo and behold, their stream has no delay. Awesome.
We put it to the side for now, for something IMPORTANT has arisen. Our public channel is flaring and it’s Elroy Skimms looking for a chat. More specifically, he’s looking for assistance. His alliance is seiging a C2 Russian corp and the locals have batphoned in every Russian within 100 jumps. 40 Tech 3s have been confirmed entering the wormhole. The tower exits reinforced in an hour.
“We don’t plan to win” Elroy says, “we plan to get them to show their full force before we bring in our own allies tomorrows and are looking for volunteers to die with us”. Way to rally the troops, Elroy, but WHEN shall assist you.
Myself, Mick and ST grab our ships and make haste through high-sec to their location. On the way we acquire some extra pilots; House2Twist, Xenos and some mixed RvB pilots heed our call. Whilst 6 of the 10 or so RvB are in frigates, any help beats no help.
The alliance we’re assisting is Ocularis Inferno. They have about 20-25 pilots in the wormhole with various Armageddons and Guardians and are awaiting our fleet. A comms mishap means the primary mumble server is out and we swap to Teamspeak with no further issues.
The volunteer fleet is assembled in kspace and the Ocularis fleet in wspace, time to link up. We fleetwarp to the wormhole, jump in, and warp to the staging tower. ST is assigned as primary target caller, with myself as secondary.
The enemy have a couple of Logi out repping the tower but not much else. No time for a drink or a nap, it’s time to start. Leaving the safety of the forcefield behind, it’s out into hell we go. “To those about to die, we salute you” is the only comment in teamspeak as we enter warp.
Landing on an Osprey nails us a single kill but the remaining ships are back into their shields with no issues. The Battleships drop sentries and start shooting the tower.
A minute passes. Two.
“Watchlist spike” — “Multiple T3s incoming via wormhole. Ten. Twenty. Guardians. Falcons. Incoming” — “Estimate 50 ships”
The Russians have arrived. Sentry drones are recalled. Heavies and mediums are deployed in their stead. Capchain is ready. Comms are quiet, for once. The fleet awaits with bated breath.
My overview lights up as a dozen or so targets land 10km off our side, lead by a Loki, We engage the Loki as the overview continues to fill, taking it out quickly.
Enemy logi lands, as does a mass of T3s. Neuts and damps go onto the enemy logi, but jams and ecm drones go onto ours. The fight spirals into chaos as our battleships buckle under the enemy DPS, our 4 Logi thrown into disarray by the jams. Not to be deterred, our dps combines onto a Legion. I train my lasers on two hostile Falcons, but both warp in low structure. A third evades my fire and disrupts our Guardian chain yet again, losing us a couple more battleships. In retaliation, an Ishtar goes down next. Take that.
With our Geddons falling fast, our pressure on the hostile Guardians is greatly reduced and enemy repairs are getting hard to counter. ST does a great job swapping targets as he can, but our DPS is too little for the fleet we face. Nevertheless, a Proteus goes down followed by a Hurricane.
Unfortunately, we’re now in a heap of trouble.
We say thanks to our hosts and the other volunteers and limp back to our home wormhole chain.
Back in the chain, Firefly is trying to kill the Twitch streamer. The guy is still broadcasting. We know he’s in a cloaked buzzard 75km from our wormhle, but all our orbiting doesn’t decloak him. He’s also still active, manually evading us. Surely he’s figured out we’re watching his public stream?
We finally grab a pair of Interceptors and go for him. As we orbit the wormhole and play a game of “hot-cold”, he finally makes a fatal error. He warps to a bookmark called “c4”. There’s only one C4 wormhole, so we follow. We miss the distance, but I land 30km away according to his stream. Finally, he realises his folly and disables his stream.
Not before warping to the Sun at 100km. I land and decloak him easily.
Finally, a Fleet Hurricane appears on scan whilst we scout the chain some 30 minutes later. It’s the same guys as the Prophecy/Proteus/buzzard we’ve killed today.
He’s at the same goddamn safespot.
A massive thanks to those in Ocularis Inferno and the other volunteers who joined us. As always, my corpmates did extremely well and a thanks to them for the various kills throughout the night. I am also sad to report the Twitch stream now needs a password to access…
I’m also glad to report our recruitment drive is a success with several new recruits and many more trying to get in. We need a new recruit tower….
There’s activity on scan as I log in. I’m alone in the alliance channel, yet an Ares and combat probes light my directional scan. Interesting. There’s an inbound C5 a few hours old, so I kick the warp drive into gear and head over to check it out. I’m met with a fight.
Two other alliances are currently engaged in combat. In my home! The cheeky gits. It looks like Sleeper Social Club are engaging another force of ships belonging to The Laughing Men. Unable to intervene in any meaningful way, I sit and watch for a few minutes. I do not know the source of either fleet, but my playtime is limited and I am content to watch them fight. I see just one ship (of Laughing Men) die during my time here before a larger SSC force jumps through and they all warp off. A few SSC ships return to loot the wrecks and drones before departing, leaving my home as quiet as before. I choose this moment to safe up and log out.
Some hours later, Silent Terror and Firefly log in. Upon seeing the inbound, they decide to be done with it. I’m told Firefly asked “ST, help me roll this wormhole”.
A quick scout revealed nothing unusual, and they began the rolling process, dropping a Thanatos to close the wormhole for good, leading to a nice quiet system.
Or so we thought.
As our Thanatos jumped home, a new contact appeared on d-scan. A Vigilant had just landed on grid with our Carrier. ST promptly found himself pointed. As it turns out, we had missed an inbound. This mistake could cost us dearly.
As ST begins maneuvering and applying ECM drones, multiple hostile ships land on grid. It’s The Laughing Men, and they fully intend to do away with their prey. A trio of Guardians with various Tech 3 and Recon support lands and completes the ambush. The battle is on.
Not content to watch his friend die, Firefly commits a Loki and a Tengu into the fight, using the Carrier’s remote repairs to try to pressure the opposition away from the Carrier. Meanwhile, ST is busy gathering our forces. I get a message. It has two words. “PvP. Now”
Dropping the PS3 controller (Battlefield 3, yo) I log in alongside Mick, Splut, Lykwidian and Barrak. Our initial plan involves ECM. Lots of ECM. We’re going to jam out the hostile tackle and extract the carrier – we have no eyes or scan of the enemy wormhole and their fleet is increasing by a ship a minute, so we’d like to avoid losing it. We launch 4 Falcons into warp and await a good opportunity to strike. Unfortunately, a Mistake Was Made and 2 of the Falcons miswarped, decloaking early. One Falcon goes down whilst the others bail off field. Plan A is marked as a failure.
Fortunately, we have a plan B – we commit a second Thanatos onto the field and hit them with armour dps, using a Scorpion as an ECM platform to try and break the Guardian chain. Lacking my Absolution (I lost another one) I grab an old Myrmidon for myself. We gear up and send in the second Thanatos first, with our fleet not far behind.
First up? The Curse. We landed about 14km away and promptly blow it up before his repairs land. The pod escapes, likely to reship, and we choose a Guardian as the next primary. Our own Scorpion is primaried and explodes before we can repair it. The Guardian dips into low armour before repairs catch on. Dammit. Our two Carriers are keeping ourselves up nicely now, but the enemy have made no move to disengage. They must have an ace up their sleeve. Disregarding the first Guardian, we swap targets to the Oneiros only to get it to 75% structure before the reps land. Moving quick, we swap all DPS to the original Guardian. The swap catches them off guard (hah) and the first Guardian explodes. We burn down the second Guardian and take it down too. The third Guardian warps off as the Oneiros meets his end.
A silence falls over Mumble as we move towards the next target. A new hostile has landed. “Dreadnaught on grid”. A Phoenix has just landed and began his Siege cycle. This is their ace.
As we start plinking at the Tempest Fleet Issue, a lone Guardian also lands on grid. D-Scan reveals three more. We burn our guns to finish the Tempest and the Loki as the Guardians land. 2 of them burn to range but 2 remain close and we pull the same trick as before, alternating targets to catch one out. We succeed in killing the first. As we start on the second new Guardian, the other remaining two warp, as does the Bhaalgorn – some ECM drones successfully allowing it to evade.
The last Guardian dies and we start clearing up the remaining subcaps. Our first Thanatos is now dipping into structure, but the remaining enemy subcaps no longer have it pointed, so it simply warps away. Op success?
Only a few enemy ships remain and the Phoenix is firmly in Siege, so we eliminate the remaining Proteus and Onyx. Our remaining Carrier is starting to buckle and the tank is failing, so we warp it out too.
Finally, only the Phoenix remains. He exits Siege and tries to warp but is pointed, so he re-sieges. Confident he is not going anywhere, we warp a few people out to prepare some new ships. I grab my Proteus and start scanning for that possible inbound as we ready *our* ace in the hole. Our ace is 4 of our own Dreadnaughts.
The EVE-Kill Battle Report is here but does not include our original Falcons, nor 2 of the hostile Guardians we killed (because they were the same pilots). You can check our alliance kills and losses for a better picture.
All in all, a really fun fight. I’ve never been prouder of our alliance. I honestly thought we were going to end the night down a Carrier. Props to The Laughing Men as well for having the balls to commit such a fleet into an enemy-controlled system.
Following yesterday’s Rorqual kill, I am anticipating today to be rather slow. Logging on shows a C5 inbound to home, along with a Nullsec outbound. A quick scout of the C5 reveals an empty system with only an end-of-life null inside it, so I choose to scout the Nullsec in home. Firefly is out scouting the main chain, so I’ll leave him to it.
I manage to find a ratting Macharial in Nullsec and tackle it, only to have his 5 ECM drones get a lucky jam off and allow him to escape my Proteus. Not a good start to the day.
Some time later, Firefly reports a Highsec down the wormhole chain leading to a system 4 jumps from Jita. In addition, our static C4a has some pilots in their tower, though they’re not doing much right now. Silent Terror logs in and runs an Orca out to the high, only to have a Proteus jump into highsec directly behind it. There’s a corp hunting in the C2 leading to the highsec. Oh good. Meanwhile, the C4a pilots have jumped a probing covert ops frigate into our home system. So they could be hunting us shortly too. Oh good.
Finally, as we assemble a standing PvP force at a tower, a Loki decloaks 150km away before recloaking quickly. Talocan United are in our wormhole. That Loki didn’t decloak by accident. I launch a probe but there’s no new inbounds – they came in from the earlier C5. I warp to it at range to check, merely to see a Sleipnir Command Ship sat on the wormhole. Talocan United.
“Bait” says I. “Trying to provoke a fight”
“OK” says Silent, as he warps a Proteus straight at the Sleipnir and engages. Wait, what?
The wormhole flares. Once. Twice. Three times. More. A second Sleip has jumped in, as has a Devoter and multiple Tech 3 cruisers. ST jumps away and evades them on the far side. Trap sprung – we counted about 11 total.
Time to take stock. We have myself, Silent, Firefly, Mick and Josh online. We’re fighting a larger enemy force with an unknown force awaiting elsewhere in their connection.
We do, however, have the home advantage.
The plan involves us commiting an Archon. We warp it and an armour fleet to the wormhole and attempt a jump, engaging on the far side. If we need to, we simply jump our fleet and Archon back, collapsing the wormhole due to mass. Probably. Josh jumps in his Archon, which causes the Devoter to re-appear and bubble up on the wormhole, thoroughly gutting our plan. We can’t jump a ship if it can’t reach the wormhole.
This raises another query – if they know we have an Archon and willingly bubbled up, what else could they have waiting? They’re obviously willing to fight. Local confirms our suspicions.
[ 2013.01.25 21:25:17 ] Sith1s Spectre > Going to fight today or just pos spin?
[ 2013.01.25 21:25:43 ] tgl3 > Can I go 50/50?
[ 2013.01.25 21:25:53 ] tgl3 > Perhaps phone a friend?
[ 2013.01.25 21:25:53 ] Sith1s Spectre > nosir 🙂
[ 2013.01.25 21:28:39 ] tgl3 > Y’all know if that null in that c5 is gone by now?
[ 2013.01.25 21:28:48 ] tgl3 > I need to update our bookmarks, yo.
[ 2013.01.25 21:28:55 ] xZardoZx > Yup
[ 2013.01.25 21:29:04 ] tgl3 > ❤
[ 2013.01.25 21:29:17 ] xZardoZx > oh shucks
Meanwhile, I’m watching for their bubble to drop. They currently have the Devoter and 2 Sleipnirs – one Loki confirmed cloaked in system and everything else is next door, being watched by Silent. We can’t afford to throw the carrier at the bubble and if we go for Guardians we then lack the DPS to break the Sleipnirs. Tricky situation.
Suddenly, the bubble drops.
“Bubble down. Fleet go. Warp.”
Our initial Archon, Loki and Absolution warps to the wormhole. I warp away for my own Absolution as Mick warps his Typhoon in. Both Mick and I get caught on the now re-deployed bubble. The wormhole flares repeatedly as we engage.
Mick comes under heavy fire – the slow Battleship off the wormhole making it an easy target. The Archon keeps him alive and Firefly decloaks a Falcon alt to relieve the DPS, causing the Falcon to come under fire. Each ship we primary jumps away, but there’s nothing we can do about chasing them right now. We’ll chase whatever is left – the early leavers do not matter. Both Sleips are forced through the wormhole, as are several of their Tech 3 ships. A hostile Falcon jumps in and is volleyed to armour before he jumps away. Our Falcon is ping-ponging armour as one of the Sleipnirs jumps back in, now polarised. Works for us.
We go for their Devoter next, expecting them to fall back alongside it when it runs low since we’d be able to warp reinforcements in freely (if we had them).
Most of their fleet has jumped away and as the Devoter falls, so do the rest. We follow with what we can of our fleet and tackle a few before they can run. The Devoter is first.
Most of their Tech 3s are away, but we also grab the Sleipnir and try to grab the Loki.
The problem is that this is a Black Hole – meaning 85% increased speed, but also a decrease to agility. The Loki, which is webbing, is flying off far faster than we can be bothered to chase. In the mean time, a Falcon is hampering our efforts to catch the Loki anyway.
The Loki does indeed escape, but I manage to tackle the Falcon. I get him to half armour before he gets a Jam on me and warps away. Argh!
That’s that. We throw “gf”s into local and jump home, collapsing the wormhole behind us.
Not exactly a record breaking amount of kills, but we’re happy to take what we could! Kudos for the Talocan guys for staying around, too!
Saturday night saw play to the second Tusker Frigate Free For All. The first one, taking place last year, was a great success with over 2000 ships being destroyed across the 4 hour event. Surely this year would prove to be even bigger, better and more explosive?
Spoiler: It was.
I had chosen 6 dual-repair Incursi as my ship of choice, with an extra Merlin, Comet and Firetail as secondaries. Should be fun!
The night kicked off 15 minutes late due to logistical issues, but within moments we were hitting the top belt with all haste.
The first Belt quickly turned into a complete clusterfuck. Within moments, many wrecks littered the field. I bravely engaged a Kestrel, only to be pounced upon.
My first Incursus could not hold up, especially since I forgot to reload the cap booster, and my first Incursus exploded. Not a good start. My second and third Incursi fared equally badly, being overwhelmed with no success. The third one fights off 6 frigates before a group of 3 overwhelms it. Bugger.
The FFA was now in top gear. Explosions were constant as 200 pilots engaged constantly across belts and planets. Whilst people died by the hundreds, I was now in my 4th Incursus and proceeding to tank a lot.
So the FFA continued for almost 2 more hours, when my corpmate logged on. We chatted, as you do. Then he hot-dropped a Thanatos into the top belt.
In addition, he started smartbombing. About 50 people warped straight to the belt at 0. They all died. It was rather amusing to watch. Especially amusing was when a 15 man alliance’s frigate gang (bads!) warped in. They died too.
The Thanatos, sat on our Mumble comms, had no intention of leaving again, so we started hammering it.
It exploded. The pod escaped. Thanks were said from ourselves to the carrier pilot.
It was only 2000 EVE, and we had 4 more hours to go. So we rocked on into the night. The Tuskers kept using their shiny ships to police the FFA, killing people ganging up and those using cruisers/bcs. They also warped a Freighter into a belt, filled with modules. That went as expected.
I was running out of ships, resorting to my final few as we crept up on 2200.
Finally, I ran out of ships at 2315 and called it a night, missing the last 45 minutes of the fight.
It’ll take a while for all the kills to come in, but we broke the record of the first FFA by a massive margin. Dotlan shows 4700 kills so far.
Killboard – if you got a kill in the FFA, post it here!
Don’t forget that Ganked 52: Shaft is tomorrow night. Thorax hulls are the game!
“There’s something up with our Mumble server” says ST as I log in. A quick check confirms it – our voice server is down. Bugger.
Not to worry though, there’s not much going on. ST has just scanned our static so there’s nowhere else to scout anyway. That is, of course, until Penny pipes up in our chat channel.
Penny Ibramovic > I’ve got a c3 with potential action, and entrance wh in dodixie
Action? Potential? Got? In? Words! Penny has found a C3 with a static Highsec to a major market hub. In this C3, Penny has found a tower with a fleet in it – 8 Battleships and 2 Basilisks, as well as a weak tower belonging to another corp. It looks like a siege.
A siege we can break.
As Penny keeps watch, we scan down the chain with ST finding a Lowsec 9 jumps from Dodixie. What luck! As myself, ST and Mick scramble over to fit ships Penny reports the hostile fleet warping to the weaker POS. They start chewing through the 10 or so guns that guard it.
Meanwhile we’ve just been told the wormhole is a Pulsar which throws our armour fleet out the window. A buff to shields and a nerf to our armour resistances is deadly. Our Bhaalgorn/Guardian setup is scrapped, so we ponder our next move. We’re heavily outclassed, so we get Firefly online as well as recruiting a friend of mine from the Spooning channel.
We decide upon 3 Tengus, 2 Basilisks and 2 Battleships – a Maelstrom and Apoc Navy. Penny will provide a HIC and go in first. Our scouting has revealed the hostile fleet to be a mix of both long and short range guns, but are likely fit for shield buffer with max DPS. Our Tengus could dodge them easily, but our two battleships are in trouble. We fit Siuil’s Tengu with ECM to help negate the enemy logi, preparing to attack.
ST establish’s contact with the POS owners who can field a single Sabre – he is currently cloaked near their fleet. Perfect. He sets us as blue so any remaining guns do not blow us out of space. Aii logs on in Penny’s wormhole and goes for his HIC, freeing Penny up as a third Basilisk.
We “acquire” a room on the RvB Ganked Mumble channel (whilst they were roaming, in fact) but both Aii and Penny cannot do voice comms. Neither can the Sabre. Tricky to organise then.
The plan is simple – The HIC will jump in and warp to the cloaked Sabre. He will decloak and drop a bubble before burning inside the shields. We will then warp in and engage as our HIC establishes the main bubble. Simple, right?
Wrong. The enemy fleet destroys the last gun and warps away. Damn damn damn damn damn.
Penny Ibramovic > maybe it’s a pee break before hitting the tower
Penny is, as always, right on the money. The enemy fleet warps back to the POS not 5 minutes later! There is a slight difference – they have swapped their Basilisks for other ships. They’ve left a boosting Claymore in their tower, though.
We still have Logi and we now have the ability to beat them without needing it. However we can not be arsed waiting on reships and prepare to pile in. ST calls for the op to start.
Aii jumps in and warps. We warp to the wormhole. The Sabre decloaks and bubbles. We warp in as Aii lands and bubbles.
The Tornado scatters instantly as we lock up and begin firing. Aii is buckling under the enemy DPS, with us unable to repair her due to the Warp Disruption Generator. Fortunately the enemy fleet do not realise this and swap targets. Teehee. Their tanks are also fairly meagre and are falling quick.
Our Sabre friend is still outside the shield, so the enemy kill him. Oops. They briefly split DPS, achieving nothing, then focus on various ships. They can’t break a thing. They are also splitting directions, preventing us from bubbling them all! The Tengus spread points but we only have 3 of them to do so.
3 battleships which broke off another way shake their points and warp, leaving the rest to die. Damage is being done to us but nothing is significant. Penny lands in her Basilisk, preventing any chance of victory for the enemy. Got to move quick, though – that Highsec wormhole can spit anything at us.
We sweep the rest off field within seconds. A victory!
Seeing nothing on scan but pods and the escapee ships we thank Penny for the opportunity and thank Aii and Suil for their time before beginning the trek home. The POS Owner sounds happy, but he still “didn’t want that POS anyway”. It’s a good thing, too, because we’re not coming back a second time!
It turns out that the attackers had just bought the wormhole from someone else too. Guess we interrupted them. Whoops.
I look forward to Penny’s writeup in a few weeks. Keep an eye out for it!