Category Archives: Singularity
The pings are frantic. Pvp. Now. Armour doctrine and warp to inbound C5z. No time for wondering about the nature of wormhole space and the meaning of anomalies. The inbound has spewed a couple of ships onto an Archon of ours that was trying to bait their carrier into us. Our ship jumps prior to this fight means a hostile carrier coming in will roll the wormhole, trapping the hostiles with us. That’s the plan.
Of course, a plan relies on things going according to it. Which this is not doing. The wormhole just rolled, as planned, but they didn’t field the carrier that was on the other side. They fielded everything else.
4 enemy Guardians, a Bhaalgorn, a Vindicator and an assortment of other ships are engaging us with full force. Realising we’re in serious trouble here, we start warping in reinforcements including a second Archon. The enemy have other ideas, however, and start burning away. Their reps hold as well as our own, but they can move their logi whereas we’re a bit more limited. They’re making a very good attempt to escape, the ships we send to pin them down are either neuted out, jammed out by 4 flights of ECM drones or webbed to 10m/s by the webbing Loki. We lose some ships as the fight extends beyond our carrier rep ranges.
Sadly for us, their coordination beats our own and they pull away to some 70km, before jamming and neuting our battlecruisers and warping away.
We bounce to our C4 static, their exit route, where I get a message from another pilot. It’s another wormhole corp offering us assistance! We take it. Our remaining ships jump into 4a where a trio of now-friendly BCs await our reinforcements. As the enemy fleet come in, we engage with our half-dozen ships but we still lack Logi without our Archon and are forced back through to our home wormhole, friendlies and all.
Enough of this. Dual Scorpion ECM battleships are acquired and our newfound allies have reinforcements en route. Time to punch the enemy in the face. They have retreated further down the chain to a C3 wormhole, where they obviously flee for their lives. Our jump is hasty, lacking scouts and assuming we can catch them running. The enemy had better ideas and await our arrival with glee, crushing a friendly battleship. Whoops. As our Scorps jump back (one in 5% structure) we acquire our two Guardians at last and re-engage for the last time.
Finally, our dual fleets combine to finish what was started 35 minutes ago.
The Bhaalgorn explodes under our fire first. Next up is the only Guardian who stayed close, followed by the Devoter. The enemy then decide that they’re actually up against a threat now and promptly bail out to an unknown wormhole, which we had yet to scan. Damn.
All in all, a good fight. Good fleet and tackle denial by Footwork and many thanks to our unexpected allies in Quebec United Legion.
In some other news, I managed to launch my Chimera into two fights last week. Neither got us kills, but neither lost the Chimera (despite two Moros shooting it in one of the fights). I also hunted down and shot at CCP during the live Rubicon stream, but they switched the view just before I landed. If you watch at 1:10:25, CCP paradox subtly notices and activates his DEV H4X to stop my damage. Bah.
What is Singularity? Singularity is the name of the EVE Online testing server (or one of them, the other being Duality). Commonly referred to as “Sisi”, a lost of future update changes hit this server before they’re deployed onto the live server. Examples include the Crucible expansion and, currently, changes such as a buff to Assault Frigates.
There was a time when getting onto this server was a massive hassle. Fortunately, CCP has made it a lot easier.
If you want to access the Sisi test server, simply go to this link and follow the instructions (download link is also included)
The instructions there are easy to follow, and it shouldn’t be long before you’re on the server!
“But TG, I’m on the server. What now?”
Most of the “action” on Sisi takes place within the test system of 6-CZ49. There’s an easy way to get here quickly – most of the time CCP runs a bot to move people that join the “moveme” in-game channel. So do that.
The single station in 6-C is seeded with nearly all T1 and T2 items and ships for 100 ISK each, and also comes with a medbay. Set your clone!
The rules on Sisi are basic – anywhere in 6-C excluding the station and gate is a free for all. CCP has designated some combat areas (beacons) but expect people to be testing ships at a planet too. Podding is allowed. Other rules can be found here.
“But TG, I haven’t got all my skills!”
Every now and then (be it after 3 months or 2 days), CCP mirror (copy) your characters and skills from Tranquility to Singularity – this is normally done after a major update to the test server. As such, your character and assets on Sisi may be up to 2 months out of date.
“Will my losses on Sisi affect TQ?”
“I’ve heard things about free skillpoints!”
Every so often, CCP runs a “mass-test” on Singularity (occasionally on Duality) – participating earns your character 2,000,000 unassigned skillpoints on the test server. These are carried over each mirror (up to 6,000,000) provided you’ve participated in a mass-test before the mirror.
Another round of changes have hit the Singularity Test Server.
There are 2 major changes, with a number of smaller ones.
Firstly, the new Neocom.
It’s nice, without a doubt. I do have quite a few niggles with it – the “Accessories” take far too long to navigate to on the default bar, the wallet/chat channel flashing icon is really dim and so on. Hopefully these will be remedied as they have already been posted to the feedback thread.
The new bar appears to be pretty customizable – you can drag and drop icons around and create groups for icons as well.
Next up are the changes to the Assault Frigates.
The leaked buffs from the Chaos build appear to be right on the mark, as seen with my Enyo!
Changes have hit across every Assault Frigate. It’s worth checking them out. CCP have listed the changes HERE.
- Better functionality of the online/offline notification thing.
- New symbols in channel lists
- Compact channel list
- The Watchlist can now support 15 pilots, and can be rearranged by dragging and dropping
- Improvements to overheating
- Shift-Clicking a module activates/deactivates overheat
- The green overheat bar will now flash when you’ve hit deactivate, so you know you’ve actually clicked it
- Filters for skill queue/skill list
- Alliances can join Faction Warfare
- Upon receiving leadership or wormhole bonuses, your shield actually rises with the increase.
- Before, the shield capacity would rise but the shield amount would remain the same, resulting in the appearance of “being shot” as red appears on the shield display.
- NEW: This also appears to effect boarding a shield ship from a POS (aka on-lining shield extenders)
- New deadspace shield hardeners (I have no information on these)
- Edit: Screenshot here, thanks to Belloche.
- You can save bookmarks straight into your corporation folder
- Tech 2 Triage now offers -20% cap usage for remote modules
That’s everything I have so far. Let me know if I missed anything.
The last of the major Winter Expansion changes have just hit Sisi!
Engine trails, new warp effects, the new BCs have been textured and tweaked and even more! I’ve updated my Winter Expansion post here with information, pictures soon!
Here we go!
- The new BCs are on Sisi in an untextured state
- The Gallante and Caldari sub-cap ships have all been updated to the new “V3” textures. This means shinier ships, and logos now feature on every hull. T1 Hulls show their faction (Gallante and Caldari) whilst t2 hulls show their NPC Developer.
- With this change comes a change to both the Federation Navy Comet and the Caldari Navy Hookbill.
- There’s a new autopilot UI!
- NEW NEBULAE
- Hybrid Buff is now on Sisi good and proper!
- Map screen is a lot smoother and more fluid to navigate
- The Erebus has a new Doomsday animation. (Possibly other titans too)
- Player customs offices appear to be live as well.
That’s all for now, get on Sisi and check it out!