Rolling a wormhole creates a capital engagement
There’s activity on scan as I log in. I’m alone in the alliance channel, yet an Ares and combat probes light my directional scan. Interesting. There’s an inbound C5 a few hours old, so I kick the warp drive into gear and head over to check it out. I’m met with a fight.
Two other alliances are currently engaged in combat. In my home! The cheeky gits. It looks like Sleeper Social Club are engaging another force of ships belonging to The Laughing Men. Unable to intervene in any meaningful way, I sit and watch for a few minutes. I do not know the source of either fleet, but my playtime is limited and I am content to watch them fight. I see just one ship (of Laughing Men) die during my time here before a larger SSC force jumps through and they all warp off. A few SSC ships return to loot the wrecks and drones before departing, leaving my home as quiet as before. I choose this moment to safe up and log out.
Some hours later, Silent Terror and Firefly log in. Upon seeing the inbound, they decide to be done with it. I’m told Firefly asked “ST, help me roll this wormhole”.
A quick scout revealed nothing unusual, and they began the rolling process, dropping a Thanatos to close the wormhole for good, leading to a nice quiet system.
Or so we thought.
As our Thanatos jumped home, a new contact appeared on d-scan. A Vigilant had just landed on grid with our Carrier. ST promptly found himself pointed. As it turns out, we had missed an inbound. This mistake could cost us dearly.
As ST begins maneuvering and applying ECM drones, multiple hostile ships land on grid. It’s The Laughing Men, and they fully intend to do away with their prey. A trio of Guardians with various Tech 3 and Recon support lands and completes the ambush. The battle is on.
Not content to watch his friend die, Firefly commits a Loki and a Tengu into the fight, using the Carrier’s remote repairs to try to pressure the opposition away from the Carrier. Meanwhile, ST is busy gathering our forces. I get a message. It has two words. “PvP. Now”
Dropping the PS3 controller (Battlefield 3, yo) I log in alongside Mick, Splut, Lykwidian and Barrak. Our initial plan involves ECM. Lots of ECM. We’re going to jam out the hostile tackle and extract the carrier – we have no eyes or scan of the enemy wormhole and their fleet is increasing by a ship a minute, so we’d like to avoid losing it. We launch 4 Falcons into warp and await a good opportunity to strike. Unfortunately, a Mistake Was Made and 2 of the Falcons miswarped, decloaking early. One Falcon goes down whilst the others bail off field. Plan A is marked as a failure.
Fortunately, we have a plan B – we commit a second Thanatos onto the field and hit them with armour dps, using a Scorpion as an ECM platform to try and break the Guardian chain. Lacking my Absolution (I lost another one) I grab an old Myrmidon for myself. We gear up and send in the second Thanatos first, with our fleet not far behind.
First up? The Curse. We landed about 14km away and promptly blow it up before his repairs land. The pod escapes, likely to reship, and we choose a Guardian as the next primary. Our own Scorpion is primaried and explodes before we can repair it. The Guardian dips into low armour before repairs catch on. Dammit. Our two Carriers are keeping ourselves up nicely now, but the enemy have made no move to disengage. They must have an ace up their sleeve. Disregarding the first Guardian, we swap targets to the Oneiros only to get it to 75% structure before the reps land. Moving quick, we swap all DPS to the original Guardian. The swap catches them off guard (hah) and the first Guardian explodes. We burn down the second Guardian and take it down too. The third Guardian warps off as the Oneiros meets his end.
A silence falls over Mumble as we move towards the next target. A new hostile has landed. “Dreadnaught on grid”. A Phoenix has just landed and began his Siege cycle. This is their ace.
As we start plinking at the Tempest Fleet Issue, a lone Guardian also lands on grid. D-Scan reveals three more. We burn our guns to finish the Tempest and the Loki as the Guardians land. 2 of them burn to range but 2 remain close and we pull the same trick as before, alternating targets to catch one out. We succeed in killing the first. As we start on the second new Guardian, the other remaining two warp, as does the Bhaalgorn – some ECM drones successfully allowing it to evade.
The last Guardian dies and we start clearing up the remaining subcaps. Our first Thanatos is now dipping into structure, but the remaining enemy subcaps no longer have it pointed, so it simply warps away. Op success?
Only a few enemy ships remain and the Phoenix is firmly in Siege, so we eliminate the remaining Proteus and Onyx. Our remaining Carrier is starting to buckle and the tank is failing, so we warp it out too.
Finally, only the Phoenix remains. He exits Siege and tries to warp but is pointed, so he re-sieges. Confident he is not going anywhere, we warp a few people out to prepare some new ships. I grab my Proteus and start scanning for that possible inbound as we ready *our* ace in the hole. Our ace is 4 of our own Dreadnaughts.
The EVE-Kill Battle Report is here but does not include our original Falcons, nor 2 of the hostile Guardians we killed (because they were the same pilots). You can check our alliance kills and losses for a better picture.
All in all, a really fun fight. I’ve never been prouder of our alliance. I honestly thought we were going to end the night down a Carrier. Props to The Laughing Men as well for having the balls to commit such a fleet into an enemy-controlled system.