Crimewatch flags – an explanation

The Retribution expansion introduced Crimewatch 2.0 – namely Suspect, Criminal and Limited Engagement flags. It also shook up the mechanics of aggression, particularly with Sentry Gun mechanics in lowsec.

There are now three main flags.

SUSPECT

How do I get it?

  • Steal from a wreck or can
  • Engage a player unlawfully in lowsec
  • Assist a player with the suspect flag or Limited Engagement flag
    • Assisting includes Remote Repairs, Sensor Boosting, Drone Assisting.
  • Someone activates a Kill Right on you.

What does it mean?

  • Other players can shoot you without incurring Suspect or Criminal themselves.
  • Other players can pod you without incurring Suspect or Criminal themselves.
  • Incurring this on a Lowsec station or gate by shooting someone will cause Sentry Guns to engage you till you warp away.

How long does it last?

  • 15 minutes from last cause of Suspect

Criminal

How do I get it?

  • Engage a player unlawfully in high-sec
  • Pod a non-flagged player in low-sec
  • Assist a player with the Criminal flag

What does it mean?

  • Other players can shoot you without incurring Suspect or Criminal themselves
  • Other players can pod you without incurring Suspect or Criminal themselves
  • CONCORD will engage you in highsec
  • The player you go Criminal against will gain a Kill Right on you.
  • Incurring this on a Lowsec station or gate by shooting someone will cause Sentry Guns to engage you till you warp away.

How long does it last?

  • 15 minutes from last cause of Criminal

Limited Engagements

Limited EngagementsHow do I get it?

  • Engage a player in lowsec or highsec.
  • Assist a player with this flag.

What does it mean?

  • Any player you engage gives a “Limited Engagement”, allowing that player to shoot you back without incurring a flag themselves
  • Allows anyone with a Limited Engagement with you to pod you, and vice-versa.
  • The number next to the symbol indicates the number of players who have a LE with yourself

How long does it last?

  • 5 minutes from last engagement between the two parties.

——-

There are also 3 “lesser” flags, but no less important.

Weapons Timer

How do I get it?

  • Use an offensive module (guns, smartbombs etc)
  • Assist a player with this Weapons Flag

What does it mean?

  • You cannot dock or jump with this timer active
  • You cannot eject from your ship
  • You cannot have your ship scooped by an Orca/Carrier

How long does it last?

  • 1 minute since last offensive module activation.

PvP Timer

How do I get it?

  • Engage a player, or be engaged

What does it mean?

  • Upon logging out, your ship will remain in place for the duration of the Timer
    • Unless warp scrambled, you will still emergency warp 1,000,000km away

How long does it last?

  • 15 minutes from last aggression from any party
    • This can be refreshed by someone attacking you even when logged out

NPC Timer

How do I get it?

  • Be engaged (or engage) NPCs

What does it mean?

  • Upon logging out, your ship will remain in place for the duration of the Timer
    • Unless warp scrambled, you will still emergency warp 1,000,000km away

How long does it last?

  • 5 minutes from last NPC aggression
    • A PvP Timer can be created during this time

Additional Notes

  • None of the Suspect/Criminal/LE flags apply in Nullsec or Wormhole and do not even appear.
  • Assisting a player via modules such as Remote Repairs transfers all flags to the assisting pilot, including flag duration
  • Low-sec Sentry Guns will only engage players who unlawfully engage in front of them. Warping out then back stops them firing, as does engaging elsewhere then warping to a gate or station
  • Limited Engagements allow parties to shoot back when engaged. For example;
    • A neutral player attacks a Suspect player. Both sides gain the LE flag, allowing the Suspect pilot to shoot back (and pod!)
    • A Suspect player engages a neutral player in Low-sec. The neutral player gets the Limited Engagement flag, but the Suspect pilot does not till the neutral engages back.
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Posted on January 7, 2013, in General stuff and tagged , , , , , . Bookmark the permalink. 10 Comments.

  1. You’re missing a flag I think. You don’t get a Suspect/Criminal/LE flags in 0.0 (including w-space) but you get a log off timer (15min) instead.

  2. err… I missed it on your page.

  3. Weapons timer, what does it mean?

    It also means you cannot eject from your current ship. This is the ham-fisted change that makes skill loss almost guaranteed in a strategic cruiser fight.

    (And under Limited Engagement, should ‘simple’ be ‘symbol’?)

  4. Yo, unrelated but are you n mang still playing planetside? Just downloaded you see

  5. I’m moderately sure that the suspect flag does not allow for podding a player, only blowing up their ship.

  6. Late to the party here, but flags all appear in wormholes.

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