T1 Exploration Frigate Balancing

Continuing the recent forum threads floating possible changes to the remaining T1 frigates, CCP Fozzie has posted up some changes for the exploration Tech 1 frigates (you know, the scan ones) here.

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Hello again spacefriends! Today I’m going to share with you our current plans for the tech one probing frigates, coming this winter.

These ships are currently used for Cyno lighting more than anything else, and we want to build their role as frigates for exploring deep space (especially to provide more interesting exploration gameplay for new players). We hope to see them being used for solo highsec exploration for newer players, or to support the combat ships in an exploration group in wormholes or lawless space. They’re getting bonuses to hacking, archeology and salvaging so you can use them to both probe and run mini-profession sites.
Their combat ability has also been directed at drones instead of weak weapon bonuses. We’ve designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. The ship isn’t directly intended for a pvp role, so the ehp remains quite low and we skewed the fittings towards CPU and away from PG. Best way to kill the rats with this ship is fit a light active tank, drop drones and kite.

We wanted these ships to feel like an expedition vessel for newer players, something that can run sites independently and with enough cargo, no ammo use and extra dronespace to take long journeys away from their home base (even if they stay in highsec). If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two “Science vessel” in the future.

Here’s our current versions of the ships:

Magnate:
Frigate skill bonuses:
5% increase to scan strength of probes
5% bonus to Codebreaker, Analyzer and Salvager cycle time

Role Bonus:
50% bonus to Codebreaker and Analyzer range
Slot layout: 3 H (+1), 3 M (+2), 3 L, 2 turrets, 2 launchers (+2)
Fittings: 25 PWG (+3), 220 CPU (+10)
Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22)
Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47)
Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s)
Drones (bandwidth / bay): 15(+5) / 40(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4
Sensor strength: 10 Radar
Signature radius: 39 (-4)
Cargo capacity: 400 (+243.75)

Heron:
Frigate skill bonuses:
5% increase to scan strength of probes
5% bonus to Codebreaker, Analyzer and Salvager cycle time

Role Bonus:
50% bonus to Codebreaker and Analyzer range
Slot layout: 3 H (+1), 4 M (+1), 2 L (+1), 2 turrets (+1), 2 launchers
Fittings: 23 PWG (+3), 250 CPU
Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16)
Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48)
Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s)
Drones (bandwidth / bay): 15(+10) / 35(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4
Sensor strength: 12 Gravimetric
Signature radius: 40 (-8)
Cargo capacity: 400 (+243.75)

Imicus:
Frigate skill bonuses:
5% increase to scan strength of probes
5% bonus to Codebreaker, Analyzer and Salvager cycle time

Role Bonus:
50% bonus to Codebreaker and Analyzer range
Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1)
Fittings: 20 PWG, 240 CPU (+10)
Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59)
Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47)
Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s)
Drones (bandwidth / bay): 20(+5) / 40(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4
Sensor strength: 11 Magnetometric
Signature radius: 41 (-4)
Cargo capacity: 400 (+80)

Probe:
Frigate skill bonuses:
5% increase to scan strength of probes
5% bonus to Codebreaker, Analyzer and Salvager cycle time

Role Bonus:
50% bonus to Codebreaker and Analyzer range
Slot layout: 3 H (+1), 3 M (+1), 3 L (+1), 2 turrets, 2 launchers (+2)
Fittings: 24 PWG (+4), 230 CPU (+10)
Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74)
Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47)
Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s
Drones (bandwidth / bay): 15(+5) / 35(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4
Sensor strength: 9 Ladar
Signature radius: 38 (-3)
Cargo capacity: 400 (+80)

Let us know what you think!

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Posted on August 13, 2012, in General stuff and tagged , , , , , , , , . Bookmark the permalink. 1 Comment.

  1. The range bonus on Codebreaker and Analyzer is a bit meh… given you have to be within 2.5km to open then after a successful unlock anyway. Otherwise I like the idea. In fact – the whole process of realigning ships to roles is working out better than I expected.

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