Existing destroyer rebalance

For those who do not browse the forums, CCP Ytterbium has posted an update on upcoming changes to the existing Tech 1 Destroyers. These will probably hit in Winter.

Original: https://forums.eveonline.com/default.aspx?g=posts&m=1769505

NOTE: CCP Ytterbium has noted that some of these are incorrect, I will update when he updates his post! Updated the stats!

——

Hello folks,

While CCP Fozzie is having a look at remaining frigates we can start talking about having a look at existing destroyers here. The new destroyers announced in the summer update blog will be discussed in another topic.

This ship class is aimed to be an anti-frigate platform, and should trade resilience, mobility for firepower. The extra role we want for planetary bombardment will come at a later date. Existing destroyers are mostly fine as they are right now, except for the Coercer which has some serious issues, so the changes are pretty minimal so far.

As always, constructive comments are welcome.

Suggested changes are mentioned below:

COERCER:

One medium slot is highly impractical for any kind of solo or even small gang fit and has been changed. Fittings also were quite low and should allow to squeeze medium pulse lasers, even medium beams with the module changes listed below.

  • Destroyer skill bonuses: unchanged
  • Slot layout: 8 H, 2 M (+1), 3 L (-1)
  • Fittings: 85 PWG (+10), 168 CPU (+8)
  • Defense (shields / armor / hull) : 700 (+12) / 900 (+40) / 800 (+70)
  • Capacitor (amount / recharge rate / cap per second): 700 (-3) / 370 s / 1.9
  • Mobility (max velocity / agility / mass / align time): 255 (+3) / 2.75 (-0.1485) / 4.28 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 525 / 6
  • Sensor strength: 10 Radar
  • Signature radius: 62

CORMORANT:

Swapped one medium for one low slot, altered fittings to compensate. Capacitor, agility and signature radius were inconsistent with other Caldari ships and have been adjusted.

  • Destroyer skill bonuses: unchanged
  • Slot layout: 8 H, 3 M (-1), 2 L (+1)
  • Fittings: 68 PWG (+13), 168 CPU (-15)
  • Defense (shields / armor / hull) : 900 (+40) / 700 (+12) / 700 (+23)
  • Capacitor (amount / recharge rate / cap per second): 600 (-25) / 320 s (-13) / 1.9
  • Mobility (max velocity / agility / mass / align time): 250 (+1) / 2.5 (+0.231) / 4.42 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 475 / 7
  • Sensor strength: 12 Gravimetric
  • Signature radius: 65 (-3)

CATALYST:

Slot layout untouched. Brought capacitor amount, agility and signature radius in-line with the revamped frigates and other destroyer variants.

  • Destroyer skill bonuses: unchanged
  • Slot layout: 8 H, 2 M, 3 L
  • Fittings: 60 PWG, 170 CPU
  • Defense (shields / armor / hull) : 750 (+5) / 800 (-3) / 900 (+118)
  • Capacitor (amount / recharge rate / cap per second): 650 (+64) / 350 s (+37.5) / 1.8
  • Mobility (max velocity / agility / mass / align time): 265 (-1) / 2.45 (-0.352) / 4.04 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km / 500 / 7
  • Sensor strength: 11 Magnetometric
  • Signature radius: 68 (+3)

THRASHER:

Left untouched apart from some minor adjustments.

  • Destroyer skill bonuses: unchanged
  • Slot layout: 8 H, 3 M, 2 L
  • Fittings: 70 PWG, 170 CPU
  • Defense (shields / armor / hull) : 800 (-3) / 750 (+5) / 750 (+125)
  • Capacitor (amount / recharge rate / cap per second): 550 (+3) / 290 s (-1.6) / 1.9
  • Mobility (max velocity / agility / mass / align time): 270 (+2) / 2.89 / 4.17 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6
  • Sensor strength: 9 Ladar
  • Signature radius: 56

MODULES:

The point of module changes is to increase usefulness of weapons we consider as either underpowered or just too difficult to fit right now. This includes medium beam laser, medium pulse lasers and light missiles.

  • All medium beam laser variations: -1 PWG and -1 CPU
  • All medium pulse laser variations: -1 PWG and -1 CPU
  • All light missile variations: explosion velocity reduced from 50 to 40, damage increased by 10%
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Posted on August 9, 2012, in General stuff and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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