Blog Banter 28: “The Future of EVE Online, CCP and the CSM”

It’s not often I do the “political” style blog posts. It’s just not my thing. I much prefer shooting stuff and reporting on shooting stuff than arguing through the written word, but here’s another blog banter and this time I will get in on it.

In recent months, the relationship between CCP and it’s customers has been the subject of some controversy. The player-elected Council of Stellar Management has played a key role in these events, but not for the first time they are finding CCP difficult to deal with. What effect will CCP’s recent strategies have on the future of EVE Online and it’s player-base? What part can and should the CSM play in shaping that future? How best can EVE Online’s continued health and growth be assured?

Well, that’s a good one.

 Without a doubt EVE is going through a crisis moment. Player apathy and annoyance is at a high and the graphs, as seen in a lot of other blog posts (such as Seleene’s Reality Check post), are looking increasingly worrying.

Expansions usually carry with them a spike in player activity.

So where is the spike after Incarna? The expansion allegedly designed to bring new players into the game has not done so, and don’t get me started on the NEX/Barbies stuff.

This is what is commonly known as an “oh, shit” moment.

However, from what the playerbase has seen, CCP has not gone “oh shit” and instead gone something like this;


The trouble with that is that all that appears to be happening is increased player aggravation. CCP seem hell bent to drive away their core playerbase with a sharpened stick, all the while trying to tempt them back with a half baked promise of a mouldy carrot.

Fortunately, all is not bleak. Some CCP devs are holding a light in the darkness, particular those in Team BFF as well as those working on the Nul-sec revamp. However the problem with CCP lies not with the “smaller” devs but more those higher up. This means that no matter how much the lovely devs want to improve the “Flying in Space” aspect of EVE, there is always that chance that the “space barbie” management will turn round and give them the finger when the FiS team ask for resources. Not a good way to go.

However, I do not feel the whole “walking in stations” aspect is a waste of time. On the contrary, I think WiS is an excellent addition to EVE. What’s fucked up is the amount of resources and development being pumped into it for the relatively small output, whilst the same amount of effort in FiS aspects of the game could produce enormous results.

Regarding the CSM; the guys do an excellent job, and CCP are being idiots for trying to control them and force the CSM to basically not publish anything “bad”. The CSM are CCP’s best medium through which to communicate with their players, and shutting it off is like <insert witty analogy here> and that’s not the way forward. CCP should have realised this, and the fact they haven’t, or have and are choosing to ignore it, is setting off alarm bells in my head and probably others too. CCP are starting to act like a spoiled child who, after being denied their favourite toy, go off and sulk in their bedroom.

I’m ultimately mixed on the subject, if truth be told. I would quite like some interesting WiS features, but right now it seems to be coming at a massive cost to FiS features (all the time while gathering negative publicity and serious player anger) and that is so incredibly dumb I don’t even know where to start.

Frankly, Seleene said it best with the “Reality Check” post, and thats what CCP need to do. They need to wake the fuck up, pull their finger out, and give the playerbase what they’re crying for;

Not a test base for a vampire mmo, nor some macro transaction fuelled barbie game. We want spaceships, politics, wars, espionage, tears and explosions and everything that comes with it.

A fucking awesome game.

Posted on September 8, 2011, in Blog Banter. Bookmark the permalink. 5 Comments.

  1. I think that CCP should listen less to what the players want. They should concentrate instead on the game that they want to make.

    • And kill the game, Ok.

      • I do kinda get what he saying tho. I mean, when they intially did EVE, They had some good dreams, and they worked hard to achieve them dreams.
        But over the last year, they kinda went too long and big on their dreams, with the result of you get a bit of piecemeal development on some things. I mean, Dominion and Incursion was intially slated a bit, but overall, those weren’t such bad expansions.
        Incarna tho, They mucked it up. They got the dream, and I personally like the idea of the dream, but the implement of it, went a bit wonky, and the refusal to admit it til recently has cost them. How much, is too soon to tell.
        However, If they can bring out a couple of expansions, like the winter one coming up, and keep working on Incarna stuff in meantime, they may well have something that will make the rest of us go oooohhhhh. worth a look.

  2. Is the state of the game really that bad? I realize that your graphs show that people seem to be leaving, but WoW, for example, is experiencing the exact same thing. Could it just be player fatigue? All those people who’ve been in the game since launch may now be losing interest, or are perhaps no longer interested in the direction taken by CCP?



  1. Pingback: Space politics « EVE's parity bit

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