Category Archives: Ganked
It’s Ganked night again and I’m actually attending. Try not to be too shocked. Today we’re in Firetails, all 137 of us, bar a few bads. It wasn’t long before we set out into Nullsec.
A dance round Lowsec first saw us trying to engage 50 CVA battleships who were POS bashing, but every time we twitched in their direction they docked up. From here it was a trip into Providence nullsec. A few bombers tried their luck, but the small size and high speed of the Firetails were too much for them, and only a couple of losses were had over the course of the whole roam.
After about an hour, it became readily obvious that this was getting us nowhere. Our only kill was a lone Stabber. We almost caught a Typhoon, but he used smartbombs to force the scrams off him before Microjumping away from the fleet. Clever girl.
As luck would have it, we found ourselves with several options. Fountain, source of what seems to be the Third Great War, would surely provide us a welp. Psychotic Monk was leading a fleet nearby, too. Brave Newbies had a video stream of what seemed to a be a Battleship/Battlecruiser gang too. We voted to visit the Brave Newbies and started the burn towards them.
An uneventful 10 jumps brought us within strike range of the BNI fleet. As luck would have it, they were heading our way. The camp was established as local flared. The 90 man fleet of Battleships, Battlecruisers, Logi and ECM had jumped into our 131 man Firetail gang. Here we go.
Their fleet decloaks. Time to kill some Brave Newbies. ECM first.
Their Logi came next. Exequoros, Scythes and Augoros were the target of our Autocannons, Artillary and even some lasers (seriously, Baal Zann, fit at least correct racial weapons)
Fortunately they broke pretty easily. Now we had the tough part – Battlecruisers an Battleships. Already the Drakes were tearing our Firetails apart thanks to a healthy amount of Target Painters. Neuting ships were hampering our tackle, but fortunately Projectile weapons do not need capacitor!
The slog through the Battlecruisers was well underway. Bombs flew into the field from both sides as well as third party intruders, knocking out more Firetails than healthy.
Thankfully we managed to eliminate the BattleCruisers, but we were now running low on Firetails. Nevertheless, we were to go down fighting. Battleships next!
We finally whittled down the BNI fleet to 15 or so Battleships before they de-aggressed and jumped away. We bailed with about 20 Firetails of our original ~100.
Bloody good fight, Brave Newbies, thanks for bringing it!
EVE-Kill is all sorts of broken, so Mangala put it through BRDoc to fix it, so check it out here.
One extra thing; I found a little program called IOGraph – it tracks your mouse movements. I set it going 20 minutes before the BNI engagement, so here’s my mouse movement with that + the fight itself. Lines are movements, dots are where my mouse was stationary. The circle round the dot indicates the time spent with the mouse unmoving.
Because I was in a Frigate, I spend a lot of time panning the camera, hence the heavy movement in the center (also ship spinning in space woo). The overview saw limited use due to using broadcasts too!
Anyway, that’s all for this roam. Some wspace stuff coming tomorrow!
My corpmates have been busy – they managed to secure a few kills earlier in the afternoon whilst I was at work, the gits. I’ve logged on to reports that the Tengu gang have reformed with a Tornado gang plus a HIC in support. They also have a Probe frigate in our home scanning away.
We know they’ve reshipped to Tornados because one of our own tried to snipe one and met his end in the process. They’re in our C4 static, sat on another C4 wormhole. Well, they’re actually about 30km off, so we assemble a fleet to hit them. We pile up a fleet on the C4 wormhole only to hear that the enemy fleet has warped away from their position, along with their Deimos. Curses. There’s another C4 in there, which is probably their home.
Imagine our surprise when this sniping Tornado gang lands on the other side of our wormhole and jumps in.
They realize their mistake immediately and jump everything back. What does this do? Polarise them.
Their Tornados sport no tank whatsoever and are practically volley’d into their Capsules.
We clear the field with no trouble and head home. Their Probe pilot smacks us a bit in local, but no to real avail. Battle Report.
It’s time for this week’s Ganked Roam. I pod myself to kspace and grab a Hookbill. The theme today is “Faction Frigates & Cruisers”
We decide to hit Lowsec first and promptly run straight into Fweddit who drop 40 Thrashers on us.
The brave Fweddit gang were, however, outgunned somewhat. We wiped their fleet with no losses.
We moved on, killing Poetic Stanziel again in another system.
Finally, we killed a smartbombing Typhoon and his Slave Pod. Sadly, I had to bail at this point and was not able to follow into Nullsec. Hence this only being a short summary.
Overall, not a bad night!
Mangalalala is still away in some foreign country, so Ganked regular Lorkin is to be our leader today. He’s chosen a bit of an odd theme – Battleships with Micro Jump Drives (with BC/Light tackle)
About 80 of us set out at 2130. Or would have done so, but the FC had to fight in some tournament so we were delayed by 40 minutes. Even then, he didn’t return, so we set out with a mix of “semi- FCs”.
About half the fleet were MJD’ing Battleships with the rest as tackle/scouts, but lowsec was uneventful, so we barrelled into Nullsec.
On the first gate into system, some bombers decloaked as we sat on gate. We jumped through easily, only to be met with a Sabre bubbling us and more bombers showing up. No problem! The Battleships blinked out of the bubble, losing one, and most of the fast tackle scattered easily. We did lose about 5-6 of the tackle, but oh well!
We barreled through Nul, blinking through drag bubbles every time we could, till we eventually ran into a 10-15 man Prophecy gang. They announced they were waiting for reinforcements from a few systems out before they’d engage us so we waited for Lorkin, who had finished his tournament. Once Lorkin caught us up, we jumped into the next system.
The Prophecy gang were waiting on the gate for us and local appeared to have their reinforcements. We engaged them as they engaged us. Bubbles went up as usual. As we melted through the 6th Prophecy, a Tornado gang with Scimitar support landed at the edge of one of the bubbles (some 30km away) and began burning away. We continued killing the original BCs as we waited for the right moment. Our fast tackle started burning into their gang and spreading tackle as their Logistics ships approached 80-90 km from our main gang.
Our battleships landed either on or in range of their entire gang, which was already bubbled, and unleashed their firepower. The rest was really just cleanup.
Following the fight, we went back towards highsec to let people reship.
Some 15 minutes after that, we went back into nulsec. This time was much less eventful, with only a smattering of kills as our blinking battleships surprised several Tier 3 BCs.
We finally met our end against a station gang of Battleships who had carrier support undock to repair them. Oh well!
RvB Ganked Killboard for the rom
Ganked 54 – Moar Dots! Kicked off last night in style. A mix of 200 DPS and ECM boats (with some Frigate Logi) head out from Rens in glorious fashion. WHAT COULD GO WRONG?
A lot, apparently.
Firstly, whilst waiting for the fleet to form in Rens, an EVE Uni Hurricane attempted to engage a War Target of his. This War Target happened to be in an Enyo in our fleet. We proceeded to Remote Repair it like madmen, causing the Hurricane to die. This left all our RR as Suspect, meaning that we lost about 3 of them in the subsequent highsec jumps. Whoops.
Finally we made it to lowsec – encountering nothing for several jumps. That was until we received word of EVE Uni ships on a station ahead of us. We held on gate as our scouts tried to bait them into attacking. Right as a Pandemic Legion Rapier decloaked on our gang and jumped through our gate.
“Well that’s a Cyno ship” says someone in fleet. Indeed it was.
Not 2 minutes later, scouts reports that there’s a Cyno on the other side of our gate. So we do what we do best. We jumped.
PL have bridged in a Rokh fleet with multiple Scimitars and 2 Chimeras. Oh boy.
We break cloaks and engage.
The enemy Logi cannot react quickly enough to the first couple of Recon ships we primary, causing them to fall fast. Any attempt to kill a Rokh is being met with a resounding “lol reps”, we we go after their source – the Scimitars are our next primary. They’re on the ball, but we swap targets as reps land. One falls. Then another. Another. Another. Another. Another. Lachesis. Another. Huginn.
We’re not without significant losses. Our two shiny Vigilants explode, along with pretty much all our faction cruisers. We try to go for one of the Chimeras, but achieve nothing – the Capital repairs are too strong.
We manage to break a couple of Rokhs, but we soon realise time is not on our side and sound the retreat. We bail back to a system next door and lick our wounds, with about 1/3rd of our fleet remaining. Good fight!
Sad to say, the rest of the roam was uneventful. Nothing jumped us in lowsec, and null was completely empty save for some bombers. A shame.
We did run into TEST at the end, who rolled over our remaining 70 people with a 120 man Oracle/Logi gang. :nullsec:
Last night saw the 53rd Ganked roam set out. The theme? Ventures. Yes, the mining frigate. It’s awesome.
We set out from Berta at 2100 EVE. Chribba joined us in a Fireworks Tengu to give us a good sending off. Our local spam today was #Mangala2013, since Mangala had announced his plans to run for CSM 8. He thinks.
We barrelled into lowsec looking for all forms of Veldspar and Scordite. Alas, the first asteroid we found appeared to actually be a Purifier. Whoops. We jumped into nullsec without further incident. Then we got bombed. 20 of our Ventures died, so we reshipped in highsec and reformed in Utopia. Whilst heading back, I saw a suspect Bestower off a lowsec gate.
Sadly, the Bestower was pretty much empty.
Regrouping with the main fleet, we decided to head deeper into nullsec. We recieved word of a TEST gang ahead of us. What were they in? Rokhs.
Rokhs against Ventures. We mine rocks. Therefore, we can mine Rokhs. Brilliant.
As we pile up on a gate, one of our scouts reports a large Armour Battleship fleet inbound to our gate on the far side. It’s The Initiative – blues to TEST and pretty much all of EVE. We think. We’re not exactly caring for null-sec politics. Regardless, we intend to brawl. Drones are deployed, bubbles up. They jump.
We engage the Proteus first, nailing into it’s armour. The enemy gang is smartbomb fit and is barrelling several Battleships into our swarm. Additionally, one of them just lit a Cyno. An Archon jumps in – maybe even two. They triage and repair the Proteus before we can wear it down. Our losses are catastrophic to the smartbombs, so we bail upwards for a decloaked Loki before bailing with 1/3rd of the fleet remaining.
We retreat back to lowsec where re reship the fleet. We’re heading out in all frigates now, with the remaining 30 Ventures staying as they are. This time we were heading into Providence. Aside from the occasional lone cruiser, we didn’t see a lot on the way there. This was until we found the Of Sound Mind gang awaiting us.
A fight! We break cloaks and engage. Their t1 Logi move to range and start repping, but it’s no enough. We break through each ship in rapid succession.
The enemy fleet is shredded, with barely any losses to our frigates. Good job!
A few jumps away. we engage a second gang. This time, a third party (6 Caracals) show up and start hitting both sides. Battle Report.
With no further fights abound, we call it for the night – retreating to highsec in one of our few “we lived” roams.