Bugged wormholes, a crazy chain, losing some and winning others
So I got a bizzare message whilst at work yesterday. Apparently our static wormhole had broken. “Broken?” I ask. “Broken how?”
Turns out it had broken quite severely, resulting in a mad chain that resulted in multiple kills & losses across several fights. How mad was this chain? How dumb were our losses? What exactly broke? Read on to find out.
The day started normally, as far as I know. Mick was casually scouting the wormhole chain through our static Class 4 (lifespan of 16 hours) and it had gone end-of-life 2 hours prior, meaning it had about 2 hours left till it died naturally. This lined up with our time of opening it, so we’re all good. Imagine Mick’s surprise when he got a message that the wormhole had collapsed behind him. Not unusual, but still uncommon. Next step was to scout the new static wormhole in our home. Easy!
So Mick scanned the new wormhole (which has a E175 signature) and jumped to the new Class 4 wormhole, which we designate “C4a”. Except he didn’t jump. He got stuck in traffic control followed by a constant system load. His ship in the meantime remained on the wormhole but untargetable by ourselves. The only fix was to relog which dumped you back on the wormhole on our side. Our second pilot to jump had the same problem. So our static wormhole was bugged and we were unable to scout ahead. Fortunately, another wormhole has appeared! It’s another E175. A rarity, but technically possible, so C4b was born. We managed to jump into this one with no issue.
Whilst scouting this, yet another wormhole appeared in our home. It’s… a E175. C4c is the new designation.
Another wormhole appears. E175. C4d.
C4e shows up.
C4g followed shortly after. Ohgod. Help.
Each wormhole multiplies and expands as if it were a normal chain, but there just happens to be 6 of them. Probe after probe is launched by my fellow Engineers as we look for fights and glory. A C3 opens into home as well, leading us backwards as well as forwards. before long, it looked a bit like this:
The eagle eyed amongst you will notice a wormhole at the bottom right named “we died here”. We did.
Whilst scanning, Mick ran into some difficulties. By “some difficulties” I actually mean “several bombers tackling his Tengu in C5t” so we did what we do and launched our 3 scanning Proteus down his chain to help. A hostile Arazu is here as well so we quickly establish tackle on the remaining ships. The bombers either die or flee but are replaced by a Talos, Drake and Scythe. The Drake jumps away as we engage the others.
So far so good. The Arazu is slowly breaking and the Talos is taking a fair pounding. The Scythe and Talos jump away and we try to finish the Arazu. The plan works right up until a Blackbird comes through the wormhole and jams me out, allowing the Arazu to move away and jump through the wormhole. We chase through to C5t.
It’s a Class 5 Pulsar wormhole, providing a massive boost to shields and a reduction in armour resistances. The enemy now have a Shield-Talos, Drake, Blackbird and Omen Navy Issue on grid. We have 3 armour Proteus and a heavily damaged Tengu which goes down fast due to polarisation. My Falcon on my alt comes in to support as one of our Proteus bails back through the wormhole. We break the Talos to structure but a Scimitar lands and starts getting repairs in. Whilst we try to kill the Scimitar, a bomber has decloaked and killed my over-worked Falcon. A Dominix lands and we finally choose to bail, with both our remaining Proteus evading the enemy gang successfully. In the meantime, we have reinforcements in the shape of a Sleipnir but a mistake is made and he warps to the very hostile wormhole rather than waiting for the main reinforcements which are burning down the chain and dies extremely quickly.
Meanwhile, my Proteus is stuck in their wormhole. I jump through to the C3x in an attempt to escape but I decloak too close to the wormhole and am caught by their Blackbird. Our gang is now 2 jumps away. I have to tank 2 Drakes, a Blackbird (which jams me) a Dominix (which neuts me so hard my damage control turns off) and a pair of bombers. I could jump back, but the wormhole halved some time ago and must be low on mass and I’d rather avoid being stuck, so I stay and I cycle as many tank mods as possible when the cap allows it.
Help arrives as my armour dips towards 30%. 2 Absolutions and 2 Guardians land on field. The hostile fleet now realises they are outgunned, if not outmanned, and jump through the wormhole. One of our Absos follows. The wormhole collapses behind them so we lost the brave Abso on the other side.
A pretty major loss on our part, but a good fight nonetheless!
So that was fight number one in the crazy chain of doom. It went badly. Shit happens.
We now need new ships. How lucky we have access to a billion wormholes to buy some. We head out through C4g to buy them where my alt’s pod passes a couple of Ravens on scan at a tower that were most certainly not there 30 minutes ago. They could be site running shortly, so ST moves a Proteus down the chain to watch them – only to run smack into them on the wormhole.
Tackle is called and reinforcements are sent from our home system. The Ravens are not equipped for the job at hand and try crossjumping the wormhole to escape but we have people on both sides. Once polarised and prevented from jumping, they are quickly bubbled and killed.
An hour later another Tengu of ours finds himself polarised and tackled on a highsec wormhole by a Devoter, Enyo and Gnosis. Fortunately he jumps away to safety in low structure and we’re on our way with a fleet. We pile up on the connecting wormhole with 2 Guardians, an Abso and a Myrmidon. The Myrm goes in as bait and kills an Enyo and Talwar. Sadly, he forgets to tell us to jump in and repair him and dies to a bomber as well as the Gnosis and Devoter. Whoops. By the time the rest of us land the enemy simply jump out leaving us a bit red faced!
So a pretty hectic night. Hopefully we don’t have to scan a chain like that again. We didn’t even finish scanning (4f remained unscanned and numerous unscouted wormholes elsewhere). Some stats;
- One of every wormhole anomaly effect
- One of every wormhole class
- One of every kspace security status
- 110+ corp bookmarks for wormholes alone, not counting sites and tacticals
- Several very confused Wormhole Engineers