More changes hit Singularity, including the Assault Frigate buff
Another round of changes have hit the Singularity Test Server.
There are 2 major changes, with a number of smaller ones.
Firstly, the new Neocom.
It’s nice, without a doubt. I do have quite a few niggles with it – the “Accessories” take far too long to navigate to on the default bar, the wallet/chat channel flashing icon is really dim and so on. Hopefully these will be remedied as they have already been posted to the feedback thread.
The new bar appears to be pretty customizable – you can drag and drop icons around and create groups for icons as well.
Next up are the changes to the Assault Frigates.
The leaked buffs from the Chaos build appear to be right on the mark, as seen with my Enyo!
Changes have hit across every Assault Frigate. It’s worth checking them out. CCP have listed the changes HERE.
- Better functionality of the online/offline notification thing.
- New symbols in channel lists
- Compact channel list
- The Watchlist can now support 15 pilots, and can be rearranged by dragging and dropping
- Improvements to overheating
- Shift-Clicking a module activates/deactivates overheat
- The green overheat bar will now flash when you’ve hit deactivate, so you know you’ve actually clicked it
- Filters for skill queue/skill list
- Alliances can join Faction Warfare
- Upon receiving leadership or wormhole bonuses, your shield actually rises with the increase.
- Before, the shield capacity would rise but the shield amount would remain the same, resulting in the appearance of “being shot” as red appears on the shield display.
- NEW: This also appears to effect boarding a shield ship from a POS (aka on-lining shield extenders)
- New deadspace shield hardeners (I have no information on these)
- Edit: Screenshot here, thanks to Belloche.
- You can save bookmarks straight into your corporation folder
- Tech 2 Triage now offers -20% cap usage for remote modules
That’s everything I have so far. Let me know if I missed anything.
Posted on January 5, 2012, in Singularity and tagged assault frigate, buff, changes, eve online, singularity, sisi, test server. Bookmark the permalink. 16 Comments.








”
Upon receiving leadership or wormhole bonuses, your shield actually rises with the increase.
Before, the shield capacity would rise but the shield amount would remain the same, resulting in the appearance of “being shot” as red appears on the shield display..”
This alone is enough to make me cream my pants
do you dare have the great BarryBonez muted?
unblock me at once!
I may be 13 but I’m smart for my age unless you unblock and phone sex on eve voice with me you’ll be hearing from both my lawyers and my parents!!1
I am a little wary of the possible AF boost that may go through, seems a little too much and by a little I mean a fairly large amount.
It’s all gravy, and the shield thingy with leadership boosts is the tits!
The AF boosts are nice and make them more desirable to fly again. I would like to say the enyo needs more, but that would be an out and out lie.
Only one that could do with some minor tweeks is the Retri, though how you do this without making it op I’m not so sure
I looked up the Deadspace shield hardeners for you.
They are adding Gistum and Pithum A,B, &C type invulnerability fields so thats SIX new types of invuls and their stats start at -37.5% for the Gistum C-Type being the bottom of the rung with better activation costs then the CN/DG invul. All the way up to the Pithum A-type being as good as a Vepas’ I have a link for a pic of the new invul fields here:
http://www.flickr.com/photos/65181999@N02/6647165333/in/photostream/
It looks like the market for the Caldari Navy and DG invuls are going to be effected.
Thanks for the information, I linked the screenshot in the post!
Another great write-up as always TG. Congrats on making the EVE Blog Pack!
- Saving bookmarks straight to corp folders
- Triage T2 gets -20% cap usage for remote modules
Thanks, updated the post!
“Before, the shield capacity would rise but the shield amount would remain the same, resulting in the appearance of “being shot” as red appears on the shield display.”
Wait, so that’s why I see my shields sometimes look like I’ve been shot at even though I’m not in combat?! Because I’m getting some sort of shield boost?
http://i.imgur.com/VnT5G.gif
Do you know, that is quite possibly the best animated image you could have possibly used in response.
Bravo, sir, you win +5 Internets!
Pingback: Accessing Singularity | Through Newb Eyes
Pingback: Deadspace Shield Hardeners « K162space